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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 01-12-2011, 10:35 AM
R@S R@S is offline
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About the dagger to dagger mission, do you have a car? If you do, leave it at the bartender before you talk to Elizario. If you don't have one, there's a bug somewhere related to the dialog phrase. I think I edited the e6q.txt to say something like "leave your car and come back, but would have to check it again to see if I dint make a booboo and replaced that txt with another one. It has happened before

The mechanic only upgrades a few selected weapons, like in BE5. The weapons he upgrades are:
Benelli M4 Super 90
MP5A4
FN FAL 50.00
Dragunov SVD
M203B

I'll edit his dialog so he tells you this ingame, thanks for pointing this flaw out.

Last edited by R@S; 01-12-2011 at 10:39 AM.
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  #2  
Old 01-12-2011, 11:08 AM
Ivana Dolbitch Ivana Dolbitch is offline
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You were right. I left the car with the bartender in Puerto Viejo and I have now boarded the truck.

Now, I'm sure I'm skipping part of the quest or something because I can drive to Cali-Cantinos and I never get the bomb event. I recall that Willi Krauf mentioned a route but I can't remember it.

Is there a specific route I need to follow?
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  #3  
Old 01-12-2011, 11:25 AM
R@S R@S is offline
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You need to follow the second car, it will be leaving Puerto Viejo right after you. Just left-click on the arrow and you'll automatically stick close to it. If you don't, you'll miss the ambush event and the mission will fail.
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  #4  
Old 01-12-2011, 05:26 PM
Vityek Vityek is offline
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Default Querano bug or whatever

Hello people!

I just encountered a rather annoying error during the Querano showdown. No bullets come out. Yeah, you heard me. The guns fire but that's it, nuffink leaves the barrel. It's pretty hard to shoot all those meatbags this way.

Did some foolin' around: it happens with different mercs, different weapons, different places and firing stances. Reloaded map, reverted to earlier save and entered fresh, still no joy. Curiously sometimes bullets DO come out but mostly the ones that miss by a margin and give a skill increase. Sometimes happens to the enemy as well.

Map itself seems fine, already did the trader rescue on it.

I may be able to finish that quest but it would take days of constant reloads, and I just don't see myself doing it. Anyone had this one before?

Last edited by Vityek; 01-12-2011 at 08:19 PM. Reason: Further foolin' around
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  #5  
Old 01-12-2011, 08:58 PM
R@S R@S is offline
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Quote:
Originally Posted by Vityek View Post
I just encountered a rather annoying error during the Querano showdown. No bullets come out. Yeah, you heard me. The guns fire but that's it, nuffink leaves the barrel. It's pretty hard to shoot all those meatbags this way.
Long time no see, welcome back

It's a vanilla bug, the reason for it is unknown. Luckily it only happens on very rare occasions. IIRC it also happened sometimes in BE5, so it must be some weird circumstances in the combat engine that makes it appear.
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  #6  
Old 01-13-2011, 01:52 PM
Vityek Vityek is offline
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Wow, thanks for the welcome-back. Never thought someone would actually remember me from back then.

Anyway I seem to attract the rarest bugs in all games, must be my karma.

The other thing I noticed is the Ford car model. Shouldn't it be the Mustang? There is even a model for it in the harbor but my car looks like an old Renault or something. Or do the car objects behave differently?

BTW is it possible to coerce a merc into a certain slot? I mean I want a guy to be #2 but he insists on being the last in line. Telling the others to stay put and rejoining them doesn't work.

Last edited by Vityek; 01-13-2011 at 02:37 PM.
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  #7  
Old 01-13-2011, 01:57 PM
Nat_Crelk Nat_Crelk is offline
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Default Possible Idea ... or not !

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Originally Posted by Dr.Q View Post
[...] the way this was done in HLA, with a modular system where the sights and mountings are separate items.
Can it be possible to implement such a system in BSM (maybe a part of the new HLA launcher ?

Nat
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  #8  
Old 01-13-2011, 04:04 PM
R@S R@S is offline
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Quote:
Originally Posted by Vityek
Anyway I seem to attract the rarest bugs in all games, must be my karma.
Try to keep the play time down below 2 hours in any session, after that you need to restart the game. It doesn't matter how good your computer is, after 2 hours weird errors such as this start to appear. And if you save after the error has occurred, if will follow you 'til the end of the game.

Quote:
Originally Posted by Vityek
The other thing I noticed is the Ford car model. Shouldn't it be the Mustang? There is even a model for it in the harbor but my car looks like an old Renault or something. Or do the car objects behave differently?
The problem is that one needs the ACT file for any new car, and the only one I found was the crappy one I already implemented. There might be others hidden in some other folder or in Reloaded, but I haven't had the time to check it more thoroughly.

Quote:
Originally Posted by Vityek
BTW is it possible to coerce a merc into a certain slot? I mean I want a guy to be #2 but he insists on being the last in line. Telling the others to stay put and rejoining them doesn't work.
I think the order of the mercs are determined by their GUMID number, not sure if there's a way to alter that. It might be the MERCENARIES file order that gives them that number, but I haven't tested it so it's only speculations on my part.

Quote:
Originally Posted by Nat_Crelk
Can it be possible to implement such a system in BSM (maybe a part of the new HLA launcher ?
It could be implemented without the HLA launcher as well, the problem is all the attachment models required. If I had the models I'd prolly do it, but I'm not willing to borrow them from the HLA guys.

Even tho Ive been terribly busy at work I've been able add a lot to the next version already. The work project deadline is tomorrow, after that I'll add and fix a few more things before the final testing period. Here's a small preview of what will come


- New weapons (G36K WR, G36 WR, Type 56-1, Zastava M-91, Remington Model Seven LS, Remington Model 710 and BAR)

- New missions ("Suicide Bomber""We meet again mr Lond""Plugging the Leak")

- Some rare weapons has become unique and are only available through missions

- Muerte and Paquito has gotten new voices

- Added an on/off switch for Merc comments in BlueSunMod.ini

- Iron Man mode added, switch in BlueSunMod.ini

- 7 New Uniforms from TodeswolF that will give a small camouflage bonus

- Manuals and other magazines can be read, giving a small bonus

- New Benicia model from Deadhead

- New treatment system at hospitals, mercs will have to spend time there to recover if wounded more than 5 HP

- New weapon repair system, only a few NPC's can repair.
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