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  #1  
Old 01-12-2011, 06:48 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by bigbossmalone View Post
Aviar, it's not just a specific mission, mate - i've tried it in several scenarios with the same result - in one of my tests, the second Fulmar actually did manage to take off, but the third not. for all other tests, the results were as my first post.
i thought it might have something to do with altitude above sea level, but i had the same result at sea level, as well as at a higher level.
nevertheless, i have been informed by TD member that the problem has already been addressed, and fixed for the upcoming patch fix.
That's strange. I just placed 4 Fulmars with 100% fuel and bombs on the HMS Illustrious and they all took off just fine. That's why I was wondering just exactly what mission you were having problems with.

Aviar
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  #2  
Old 01-12-2011, 10:07 AM
JoeA JoeA is offline
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Tried searching and think I know the answer but wondering what happens to campaigns started prior to installing 4.10 concerning difficulty options? Would really like to fly them with the new options like aircraft stress and realistic pilots etc.
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Old 01-12-2011, 11:44 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by JoeA View Post
Tried searching and think I know the answer but wondering what happens to campaigns started prior to installing 4.10 concerning difficulty options? Would really like to fly them with the new options like aircraft stress and realistic pilots etc.
Generally there is no issue with campaigns and missions (for stock game). They still should work flawlessly, but the outcomes may be different due to the new influences.

EDIT: ah I understand, you mean, if the new settings are disabled for earlier started missions. This I don't know at the moment.
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  #4  
Old 01-12-2011, 02:35 PM
KG26_Alpha KG26_Alpha is offline
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Edit:
See post below

Last edited by KG26_Alpha; 01-12-2011 at 04:46 PM.
  #5  
Old 01-12-2011, 03:51 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Hi TD

Is there any chance we can have back the old gear up/down from years ago, instead of the gear going full cycle, the ability to deploy or retract without it going fully up or down would be a bit more realistic.

Thanks
This depends on the plane, most were a switch/lever that cycled either full up or full down. The exception is earlier planes like the i-16 or wildcat which needed to be manually cranked up. Not sure if this is what you where referring to though.
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Old 01-12-2011, 04:45 PM
KG26_Alpha KG26_Alpha is offline
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Woops

Yes my bad certainly on most ac the gear was non returnable during cycle.
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Old 01-13-2011, 10:35 AM
bigbossmalone bigbossmalone is offline
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Quote:
Originally Posted by Aviar View Post
That's strange. I just placed 4 Fulmars with 100% fuel and bombs on the HMS Illustrious and they all took off just fine. That's why I was wondering just exactly what mission you were having problems with.

Aviar
hi Aviar....i must admit, i haven't tried them at all from a carrier....only airfields, and the problem occurs almost every time....maybe there's some difference in the way they launch from a carrier? will have to investigate further with that, myself...
that being said, as mentioned in my earlier post, the problem has been confirmed, and already fixed, according to a message i got from a TD member, so i'm sure it is an actual issue, and not just me....
  #8  
Old 01-13-2011, 12:35 PM
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ElAurens ElAurens is offline
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Odd that it's on airfields only, but I see sort of the same thing with the CW-21. When starting to move away from a spawn point the "Interceptor" takes much larger throttle input and a longer period of time to get moving than many much heavier aircraft.

Very odd, and reminiscent of the way the P 11 used to be.
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  #9  
Old 01-13-2011, 12:55 PM
Ala13_Kokakolo Ala13_Kokakolo is offline
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Hello Team Daidalos,

Any comments about saitek x65s Joystick and its double throttle? It seems Il2 sturmovick does not recognize properly the right throttle. I bought this joystick with the idea of flying double engine planes on il2 but it seems it does not work!!!
  #10  
Old 01-13-2011, 01:08 PM
Ian Boys Ian Boys is offline
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Quote:
Originally Posted by ElAurens View Post
Odd that it's on airfields only, but I see sort of the same thing with the CW-21. When starting to move away from a spawn point the "Interceptor" takes much larger throttle input and a longer period of time to get moving than many much heavier aircraft.

Very odd, and reminiscent of the way the P 11 used to be.

The P11 is still like that. Something to do with no tailwheel, the skid doesn't register as a wheel.
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