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IL-2 Sturmovik The famous combat flight simulator.

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Old 01-11-2011, 09:21 PM
Blackdog_kt Blackdog_kt is offline
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Thanks for your help alpha. So it seems i've reached some hard-coded limitations.


Is there a way to edit the mission files in a text editor and give both teams attack tasks? Well, i guess there is, the question is if the AI would follow the commands or get confused.
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Old 01-11-2011, 10:25 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Thanks for your help alpha. So it seems i've reached some hard-coded limitations.


Is there a way to edit the mission files in a text editor and give both teams attack tasks? Well, i guess there is, the question is if the AI would follow the commands or get confused.
Both sides can have attack conditions, its just the way you have to use the "Destroy/defense" set of features.

Online CooP

If you are looking for Red Won / Blue Won

This is done with setting a target/s to blue or red team then apply a timeout for the target destruction.

If the target is killed in the time limit its displayed as assigned teams target won, if the time limit expires then the defending team wins.

If you use Destroy and Defence parameters then the whole set of them have to be reached to achieve mission conditions for the team they are set to.

You cannot set a defence target and an attack target and expect the team to win if they achieve the attack target they also have to keep the defence alive to win, the other team simply have to kill the defence target to win.

Off line campaigns or testing in the FMB the win loose message are displayed as

Mission Complete = Target destroyed

Mission Over = Target missed/time out

Hope it makes sense but if you keep testing in FMB it will "click" with you.
I have not tested this in v4.10 yet, so if there's any errors my bad soz

Last edited by KG26_Alpha; 01-11-2011 at 10:45 PM.
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Old 01-12-2011, 01:10 PM
Blackdog_kt Blackdog_kt is offline
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Interesting stuff Alpha, thanks a lot.

To be honest, i found it a bit weird being unable to set offensive objectives for both teams in coops, since whenever i used to fly online i was spending my time in mission oriented DF servers like Warclouds and Spits vs 109s, where it was clear that both teams could have attack and defence objectives running at the same time.

On the other hand, that was all human players (up until MDS at least) and maybe they are using 3rd party server logging tools to monitor win conditions and parse the win/loss messages and map rotation commands.

I think i'll scour the community sites a bit more and see what else i can come up with, it's insane how much information one can get from this community
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Old 01-12-2011, 03:01 PM
KG26_Alpha KG26_Alpha is offline
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If DogFight maps are what you are making its even easier than CooP for win conditions.

DF maps can use a different set of rules using either FBDj or IL2SC to change maps and win conditions, they log the teams losses and then change the map accordingly.

I will let you discover the brain busting guides to using these server commanders via google




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