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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I'm just a casual 3dsmax user
About plugin - I've just copied two files to the plugins folder. That's all. This plugin works with 3dsmax 8 only. Try if it works with original imd game files. I'll send you the converted files in an hour or so. |
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#2
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#3
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I did that too..Got 3D Max 8 and put the files in hte plugin folder...3D Max reports an error when loading those plugins?
B.t.w. - the fighter was there to show orientation and scale - it doesn't need converting EDIT: Hmm..which plugin folder? stdplugs? plugin? EDI2: The Prometheus is scaled prett ymuhc OK. But all hte normals are inverted .Lol. Last edited by TrashMan; 01-08-2011 at 10:08 PM. |
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#4
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I'm really sorry. I've forgot about needed dlls. All dlls go to windows\system32.
Full download. |
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#5
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Thank you. Now I won't have to bug you to convert things
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#6
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Well, the plugin works now...but when I export the ship it ends up inverted...its outsides are in and insides our out.
Flipping normals before exporting does nothing...WTF??? If one could only import/export just the collision spheres from and into IMD's! |
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#7
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What is inverted? Texture, model? I remember that I had some problems with importing ships from eve-online too but nothing that flipping axis can't fix (Y 180o IIRC).
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#8
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Looks like the model is inverted. All the faces. The ships I export are inside-out
B.t.w. - do you know what the difference between recharge and rate of fire is? Recharge seems to be time between shots..but RoF? time between shots in a burst? I don't get it... |
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