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  #1  
Old 01-08-2011, 08:06 AM
The_Jester The_Jester is offline
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Quote:
Originally Posted by RAF_Ddave View Post
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662
Thanks. I've been trying to figure out how to do screenshots for awhile.

This has really been bugging me for some time, but the Yak-15 was powered by Junkers Jumo 004Bs, shouldn't these catch on fire if you throttle up too quickly?
  #2  
Old 01-08-2011, 09:51 AM
gprr gprr is offline
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Default Spitfire triming

Hello TD and all

Before 4.10, use to trim Spits, mainly to the right (with the propeller clockwise way of rotating).
Now have to mainly trim them to the left while the propeller still turns clockwise.

I new that only Griphon Spits have their propeller work against the clock(and Tempest) even so, ingame we still have to trim Tempest to the right.

So,Spit trim changed/"corrected" ?
Does,Tempst trim needs to be corrected ?

Thanks
GP
  #3  
Old 01-08-2011, 01:38 PM
=XIII=Wedge =XIII=Wedge is offline
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Quote:
Originally Posted by gprr View Post
Hello TD and all

Before 4.10, use to trim Spits, mainly to the right (with the propeller clockwise way of rotating).
Now have to mainly trim them to the left while the propeller still turns clockwise.

I new that only Griphon Spits have their propeller work against the clock(and Tempest) even so, ingame we still have to trim Tempest to the right.

So,Spit trim changed/"corrected" ?
Does,Tempst trim needs to be corrected ?

Thanks
GP
"Transition from Merlin-engined to Griffon-engined Spitfires caused some problems for pilots.

The most common problem was caused by the fact that the Griffon's crankshaft rotated in the opposite direction to that of the Merlin.

This caused the propeller to rotate in the opposite direction (counter-clockwise when observed from the rear, instead of clockwise), resulting in the aircraft tending to swing to the right when takeoff power was applied, instead of the usual swing to the left, which pilots expected from previous experience.

Pilots had to learn to apply left (port) rudder trim on take-off instead of the right (starboard) rudder trim they were used to applying."
  #4  
Old 01-08-2011, 04:38 PM
[URU]BlackFox [URU]BlackFox is offline
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Some static ships respawn right after they are destroyed, in single player mode or coops (haven't tested Dogfight since i don't make missions for that mode). It has happened particularly with landing crafts and pilots.

The same missions work fine in 4.09. What's destroyed remains destroyed, as it should.

I attached a mission where this is happening. Please have a look at this for it's a major bug for us missionbuilders.
Attached Files
File Type: zip A20 ship attack.zip (4.4 KB, 6 views)
  #5  
Old 01-08-2011, 07:58 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by [URU]BlackFox View Post
Some static ships respawn right after they are destroyed, in single player mode or coops (haven't tested Dogfight since i don't make missions for that mode). It has happened particularly with landing crafts and pilots.

The same missions work fine in 4.09. What's destroyed remains destroyed, as it should.

I attached a mission where this is happening. Please have a look at this for it's a major bug for us missionbuilders.

Confirmed. It's not all Stationary ship types (obviously I did not check them all) but some respawn right away...like the two US Landing Craft. It may just be the 'small' ship types, but TD needs to look into it to find out for sure. The two large supply ships and the Japanese DD's seemed ok. (These are considered 'big' ships.)

Aviar
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  #6  
Old 01-08-2011, 08:30 PM
Flanker35M Flanker35M is offline
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S!

Flew on Spits vs 109 and map changed. After choosing side again, the previous map planes were shown in the arming screen. Just clicked Apply with the selection I had, went back and the list was updated.
  #7  
Old 01-08-2011, 09:25 PM
maxwellbest maxwellbest is offline
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Have 4.10. Using Track IR 3 Pro with Track IR 4 software. Win 7 home 64 bit. Despite the software working well when not in game, testing using view heads etc, when in game I press the hotkey to centre, nothing happens. Can look around but not centre. Have changed hotkeys but to no avail. Anyone else with this issue. Note that it all worked fine with 409.

Thanks
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