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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I mena plugin.
I use 3D Max 7.1, but I am getting another version. Mayhaps I'll have better luck with it. If I fail, could you try converting the mesh with collision spheres? I can add all other data myself. |
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#2
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No problem. I'll PM you my email.
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#3
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No need. I uploaded the models and textures to mediafire anyway, so you can just grab them from there (same link as before).
NOTE: Texture name is changed, just apply the "new" texture to the model. I got 3D Max 8, but the plugin isn't working. Getting errors. EDIT: Also, does anyone know how the game calculates manouverability? the number in the carcasses files and the number on the ship screen...they do not correlate manurability and steering power are two stats, but I can't figure out how they work together |
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#4
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Quote:
Base maneuverability stat showed in game are computed from steering power and mass. Unfortunately, I don't remember the exact formula. EDIT: Here I've uploaded converted files but 3ds's don't contain any collision spheres, refpoints, etc. so the imd's. Last edited by Goblin Wizard; 01-06-2011 at 09:13 PM. |
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#5
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I kinda assumed you would add them.
I already got working .imds, I gots no collision spehres |
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#6
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#7
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Thank you.
I hope they end up properly scaled and aligned when you're done. b.t.w - I'm in the process of re-balacing the entire friggin game (every ship, every weapon, every module) to make the tech progress more believable (the difference in power, and price between 1st and last gen items reduces and changed). Oy, the work! |
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