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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-06-2011, 02:44 AM
Romanator21 Romanator21 is offline
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That was really funny Vparez
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  #2  
Old 01-06-2011, 03:12 AM
WTE_Galway WTE_Galway is offline
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Now if you really want realism ...



BoB aircraft guns would not fire until the pneumatic pressure had built up and the gun heaters had done their job
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  #3  
Old 01-06-2011, 11:31 AM
yellonet yellonet is offline
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Quote:
Originally Posted by WTE_Galway View Post
Now if you really want realism ...

BoB aircraft guns would not fire until the pneumatic pressure had built up and the gun heaters had done their job
I really hope that such things are implemented.
It would certainly be very nice if BoB:SoW took WWII aircraft to the same simulation level as DCS:Warthog has taken the A-10C.
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  #4  
Old 01-06-2011, 12:20 PM
Ernst Ernst is offline
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The engine failuires is to give the pilots a good reason to easy their engines and fly properly.

However this will make more sense when difference in reliability will modeled for diferent aircraft. I think reliability is a important thing since it was a worry in aircraft design not only perfomance. Some aircraft advantage or disadvantage was exactly its reliability and no considering reliablity we are negating its advantages and disadvantages.

And part of the reliability is due to the properly management of their aircraft by the pilots. The reliability is a good feature for harcore pilots who wants more immersion at least until where the technology allows. Some things are impossible to be modelled but if it it can be and its safe for the player (that example of electric chair was silly, discuss with real arguments, not fallacy), why not?

No one wants to change your way to fly. If you do not like reliability disable it.
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  #5  
Old 01-06-2011, 12:33 PM
[URU]BlackFox [URU]BlackFox is offline
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Quote:
Originally Posted by Ernst View Post
The engine failuires is to give the pilots a good reason to easy their engines and fly properly.

However this will make more sense when difference in reliability will modeled for diferent aircraft. I think reliability is a important thing since it was a worry in aircraft design not only perfomance. Some aircraft advantage or disadvantage was exactly its reliability and no considering reliablity we are negating its advantages and disadvantages.

And part of the reliability is due to the properly management of their aircraft by the pilots. The reliability is a good feature for harcore pilots who wants more immersion at least until where the technology allows. Some things are impossible to be modelled but if it it can be and its safe for the player (that example of electric chair was silly, discuss with real arguments, not fallacy), why not?

No one wants to change your way to fly. If you do not like reliability disable it.
+1. Different reliability between models would slow down actual UFOs. But kept as optional, so that everybody can choose if they want it or not.
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  #6  
Old 01-06-2011, 12:46 PM
BadgerSmedly BadgerSmedly is offline
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What about a pilot fatigue meter that limits the activity of your pilot the more you throw your AC about? It's fair to say that there's a fair bit of real player tiredness with lots of action and long sorties, but no longer term G effects or muscle fatigue. The meter would effect what your pilot can do and would recuperate during less active spells.

Could be switchable of course....

(Hello BTW, been following the forums for months, but thought I'd contribute.... Thanks for all the great discussions! )

Badger
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  #7  
Old 01-06-2011, 12:52 PM
yellonet yellonet is offline
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Quote:
Originally Posted by BadgerSmedly View Post
What about a pilot fatigue meter that limits the activity of your pilot the more you throw your AC about? It's fair to say that there's a fair bit of real player tiredness with lots of action and long sorties, but no longer term G effects or muscle fatigue. The meter would effect what your pilot can do and would recuperate during less active spells.

Could be switchable of course....

(Hello BTW, been following the forums for months, but thought I'd contribute.... Thanks for all the great discussions! )

Badger
Very good suggestion! Getting wounded would also take away a chunk from that meter, if it's a serious wound it would gradually lower the meter and so forth...
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