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#1
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Some play the game for 30 mins of glory pr day. Some play the game to boost there epeen by points, and then some like to be apart of something bigger and play online campaigns. Each of these requires there settings to fufill the goal for today.
Im one of those who flyes away from a black smoker to save ammo and with the Accept that the enemy is out of action and can do what he flew out to do. Im also one of those who take alot of pride landing each aircraft no matter the damedge, the harder the return flight is and the landing, the more thrill i get. There is tons of great air warriors out there, just look at KB`s around, but for me the greatest guy is the one who will do anything to make sure the planes comes home. Maby he dont get 30 kills, he get 5, but he lands the plane every time I would love mechanical failures, guns jammed. The papers no one realy cares about is the missions reports. try to look at them and se the ammount of planes that returned because of mechanical failures. Even bag then they had the "monday" cars. There was planes that people refused to fly because the broke down all the time. Those old enough know what i talk about, some car for someone you know just keep breaking down, a "monday" car. I also understand why the 30 mins a day pilots would hate this. Maby BOB will take this in. Since there is a awsome damedge model for components get shot to bits, maby thgere will be a fetiuqe meter for components so if you fly non stop for 4 hours wihout a 5 min maintence components will start to wear out. 4.10 have made some changes, some good some bad, but the deeper the simulatet stress factor for planes get into the game, the more the good pilots will have a chanse to stick out. It take 15 mins to learn a noob to take off and hit something. It take a month before he can land a heawy damedged plane... Ltbear |
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#2
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Personally I would love to see this implemented as it would add to the overall realism and at least give you a minute taste of some aspect of war, stress and feeling of not being in total control. It would perhaps also make people fly their missions more realistically too as if you know that your plane can fail at any moment you're likely to be more careful with it while at the same time trying to accomplish your mission faster than you would otherwise. This is one of the reasons why I personally like early/mid war battles best, because there I can sort of buy that both sides are somewhat equally matched with pretty good reliability. When it comes to late war battles and both sides are equally strong, both in numbers and in reliability I just feel that it isn't how it should be. To me, always having equally matched sides in battles dumbs down the game and makes it less than it could be, it more or less makes all battles a series of duels, team tactics are made more or less superfluous, you just get in and grind! Wouldn't it be fun to for instance be on the German side late in the war, and have a specific goal that needs to be completed while you're drastically outnumbered and have not so reliable aircraft, all odds against you, but with the right plan and tactics you just may pull it off. Accomplishing something like that would at least make me feel good. |
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