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#1
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rather than the sense of fun we get from sitting at our desks and going "pew pew" at each other |
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#2
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I'm warming to this idea. We could put a ban on the D-day maps from the blue perspective, as they didn't actually show up at the beaches. And if you do fly for the Luftwaffe say at any point from mid 44 onward, and you have an engine failure or any other technical problem, the game could lock up for a week until the repairs are actually done - should be simple to implement the game phoning home to a 1C server and preventing the blue planes from flying on your installation for say a week or two of real time. I like the thinking behind this thread.
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#3
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Adding realistic times for this such as repairs isn't within the scope of this simulation. When you die or lose your aircraft you're simply respawning to control a different pilot. As IL-2 and SoW is meant to simulate the air battles of WWII, it seems like a strange idea to cut out a large and vital part of these battles, namely how the respective air forces as a whole actually was performing and was matched up against each other. So, while on one hand you're flying a realistic aircraft modeled in every detail, at the same time you're flying it into a battle that is essentially reduced to a mockery of the actual battle were real people fought and died. |
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#4
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Gawd give me strength....
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#5
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Talking about realism:
The Airacobra’s nose wheel moves every time I move the rudder peddles, whats with that? |
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#6
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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You man you wanna fly the sh...y machines that were build at germany and japan at the very end of the war? Feel the emotion of having you FW-190 sabotaged by the slave laborers and find that out in a dogfight? |
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#8
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Option is the name of the game, IMHO. |
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#9
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Yeah! And that happens with ALL nose wheel equipped aircraft in game, NONE of which, in reality, had nose wheel steering. Active nosewheel steering is verified by steering during taxi without a working rudder. And, as for all the realism talk in this thread, I believe if ground handling were *accurately* modeled in this game virtually no one would be able to get a taildragger off the ground successfully, let alone taxi it in a timely fashion. (This includes myself, since it is, for me anyway, such a by-the-butt thing ... lol) (Been flying taildraggers since 1975.) |
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#10
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Dunno.. it seems plenty of tail draggers got off the ground during WWII with the real ground.
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