![]() |
|
|
|
#1
|
||||
|
||||
|
Thats a good idea Titus,had not thought of that! Would be great in a campaign or online war!
|
|
#2
|
|||
|
|||
|
knackered radios as well perhaps? instruments kicking the bucket randomly, compasses being out of whack, ammunition exploding prematurely in the barrel?
aye, great additions for proper hardcore online wars or campaigns i must admit. |
|
#3
|
||||
|
||||
|
Well I consider we already have 'knackered radio's' as in quite a few online war missions I fly there is 'radio silence'.The rest though,I'm all for it.
|
|
#4
|
|||
|
|||
|
Well IMO it is bad enough spending 10-25 minutes flying to a target or patrol point only to be taken out by flak or shot down by some unseen bandit.. The last thing I need in my limited time flight sim experience is one more twist to waste my time.. no thanks.. If it ever gets here I'd prefer it be something that is optional... As it is now you can still get malfunctions.. you just need a catalyst.. like flak or fire .. That is enough random stuff for me..
|
|
#5
|
||||
|
||||
|
I have to agrre with Bearcat.
One thing I have noticed is that as the "realism" and difficulty of the sim increases, the number of players I see online decreases in direct proportion. All of these new difficulty/reality/harder is better "improvements" need to be optional. That way all players are better served.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#6
|
|||
|
|||
|
Could you take it if your plane made a random -up to- 5% or 10% less power than best condition?
|
|
#7
|
|||
|
|||
|
Quote:
Not for offline play no. Not when you are facing AI that get more out of there planes that you will ever. If you want "realism" keep it to online play or as some say make it optional. |
|
#8
|
|||
|
|||
|
LOL, but if the AI got the engines with wear then it would be good!
As all realism options, there would have to be a toggle. I would not mind it offline as the AI don't pwn me except at night, but I don't fly at night! You see the difference between engine great and then just quits and engine with wear which was more normal than everybody with new just broken in engine every time they sortie? Even Chuck Yeager didn't have a new engine every time up! Last edited by MaxGunz; 08-22-2011 at 05:30 PM. |
|
#9
|
|||
|
|||
|
Quote:
I do this for fun.. I have far less time to do this than I did when I started it.. and between the killer AI (for the other side .. my AI is dumb as a post 80% of the time.. ) and the killer flak.. sometimes the fun just vanishes .. |
|
#10
|
||||
|
||||
|
I would think you are absolutely right Bearcat. It would not be fun if I played the game for 30 minutes and then when the action starts some random failure ends it for me. That is just stupid IMHO.
What is funny is that people want realism but don't seem to understand that all of these games are inherently unrealistic in their basic game play. Pilots don't fly around at even maximum continuous settings much less WEP. That seems to be the norm however when playing. They did not have the fuel to that for one thing nor would their engines handle it. The most realistic thing they could do to simulate WWII air combat would be to rework the RPM/manifold pressure settings to make maximum continuous the 100% setting and reset the overheat times to correspond to the time allowed for operation above 100% output. Anything setting above maximum continuous is a short duration sprint setting and is stressing the engine. Make the fuel consumption values where it was important to keep your aircraft at cruise settings would also help. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|