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  #1  
Old 01-06-2011, 02:51 AM
RAF_Ddave RAF_Ddave is offline
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S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662
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File Type: jpg casablanca410.jpg (48.9 KB, 58 views)
  #2  
Old 01-06-2011, 07:46 AM
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SkyFan SkyFan is offline
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Default The next issue with board codes in mission building

Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16".
Just noted casually.
Best regards.
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File Type: jpg 2squ_4link_2nd_15_instead_16.jpg (247.0 KB, 56 views)
  #3  
Old 01-06-2011, 10:18 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by RAF_Ddave View Post
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662

That is confirmed and already fixed for interim patch. Thanks anyway!



Quote:
Originally Posted by SkyFan View Post
Dear DT members, please put into account the situation shown in attached image.
The 4th aircraff from 4th link of 2nd squadron has second "15" instead "16".
Just noted casually.
Best regards.

Thanks, forwarded.
__________________

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  #4  
Old 01-06-2011, 04:48 PM
Polevka2010 Polevka2010 is offline
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Default

Quote:
Originally Posted by RAF_Ddave View Post
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662
Similarly, map of Crimea

Simply strips above water and ground
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File Type: jpg line.jpg (122.2 KB, 56 views)

Last edited by Polevka2010; 01-06-2011 at 04:51 PM.
  #5  
Old 01-08-2011, 07:06 AM
The_Jester The_Jester is offline
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Location: A wheatfield.
Posts: 6
Default

Quote:
Originally Posted by RAF_Ddave View Post
S!

Not sure if someone has already found this or not. Using the map Sands of Time, a scenery I built using Stationary Ships Test Runway 4 as an invisable ramp area for a runway I created is invisable in 4.09 and allows ground textures to be seen ( desert floor) but in 4.10 it shows up as red and you cannot see ground textures underneath. 1st pic is 4.09, 2nd pic is same scenery in 4.10.

Thanks for the great work guys, your efforts are MUCH appreciated.

RAF_Ddave
RAF662
Thanks. I've been trying to figure out how to do screenshots for awhile.

This has really been bugging me for some time, but the Yak-15 was powered by Junkers Jumo 004Bs, shouldn't these catch on fire if you throttle up too quickly?
  #6  
Old 01-15-2011, 11:40 AM
alexei1789 alexei1789 is offline
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Join Date: Sep 2010
Posts: 14
Default prop pitch % invisible

Hi DT !
Sorry if this has been reported, but i found a minor problem:
without cockpit view, prop pitch "XX%" is not displayed any more, replaced by " {.}" The command still works however.

thanks for this good work !

A.
  #7  
Old 01-15-2011, 11:10 PM
Ertsog Ertsog is offline
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Description I-16 (in russian):
http://i16fighter.ru/materials/docs/docs.htm

Technical specification I-16 (Google translator):
to lower a flap, it is necessary to press the handle, the creeping mechanism will depart back and will deduce an edge from gearings with a ratchet. Than at handle rotation, the case 10 rigidly connected with her, will rotate in ball-bearings. Together with the case the cylinder 6 with screw cutting which will force the screw 12 to leave the case will rotate also. Thus the flap to fall.


That is for lowering of flaps the special mechanism with a manual drive and a screw gear with smooth adjustment of a corner of release of flaps has been established.
The desperate request to developers to correct this bug and to return manual regulation of a corner of a deviation of flaps on I-16.
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  #8  
Old 01-06-2011, 01:24 PM
Ian Boys Ian Boys is offline
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Quote:
Originally Posted by Hogey View Post
I created a map in the Hawaii area, included japanese and american carriers and destroyers, as well as Radio Honolulu.
The japanese a/c (A6M2-21 and D3A1) can home in on the japanese carriers NDB and Radio Honolulu (just noise, but no radio transmissions due to distance).
The american a/c (F4F-3 and SBD-3) based on carriers do not get any ship based radio nav beacons, only Radio Honolulu (just noise, but no radio transmissions due to distance).
That's right. The Japanese carriers have NDB but the Americans have the YE system as per the 4.10m documentation. The YE system works perfectly.
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