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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 01-05-2011, 04:44 PM
TrashMan TrashMan is offline
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Was not at home the last 3 days.

I kinda do 90% of my work on Friday, Saturday and Sunday, since I don't bring my large PC with me when I go to work, just my laptop. And my laptop is slow and can't run half the stuff, especially not 3D Max. So on the other days i usually do other, simpler modeling work (in Truespace) or work on balance as table editing stuff...or don't work on mods at all.

Until I move my PC to my appartment, it will go slower.
And thanks for that script. Did you ever use it?

And another question - do you have 3D Max and have you tried exporting/importing a model with collision spheres?
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  #2  
Old 01-05-2011, 09:23 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by TrashMan View Post
And thanks for that script. Did you ever use it?
What script?

Quote:
Originally Posted by TrashMan View Post
And another question - do you have 3D Max and have you tried exporting/importing a model with collision spheres?
Yes and yes. Plugin can export/import collision spheres and works quite nice. It has a little problem with lights colors. All light parameters are in its name and many of the lights are just the same. The plugin (or 3dsmax itself) changes the last number like 00, 01, 02, etc. making a little mess. After export I fix this in the IMDExporter but maybe you'll find the faster way.
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  #3  
Old 01-06-2011, 11:25 AM
TrashMan TrashMan is offline
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I mena plugin.

I use 3D Max 7.1, but I am getting another version. Mayhaps I'll have better luck with it.

If I fail, could you try converting the mesh with collision spheres? I can add all other data myself.
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  #4  
Old 01-06-2011, 01:53 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by TrashMan View Post
If I fail, could you try converting the mesh with collision spheres?
No problem. I'll PM you my email.
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  #5  
Old 01-06-2011, 05:11 PM
TrashMan TrashMan is offline
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No need. I uploaded the models and textures to mediafire anyway, so you can just grab them from there (same link as before).

NOTE: Texture name is changed, just apply the "new" texture to the model.


I got 3D Max 8, but the plugin isn't working. Getting errors.


EDIT:
Also, does anyone know how the game calculates manouverability?

the number in the carcasses files and the number on the ship screen...they do not correlate

manurability and steering power are two stats, but I can't figure out how they work together
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  #6  
Old 01-06-2011, 07:45 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by TrashMan View Post
Also, does anyone know how the game calculates manouverability?

the number in the carcasses files and the number on the ship screen...they do not correlate

manurability and steering power are two stats, but I can't figure out how they work together
They don't. IIRC maneuverability is only an additional parameter used/influenced by modules.
Base maneuverability stat showed in game are computed from steering power and mass. Unfortunately, I don't remember the exact formula.

EDIT:
Here I've uploaded converted files but 3ds's don't contain any collision spheres, refpoints, etc. so the imd's.

Last edited by Goblin Wizard; 01-06-2011 at 08:13 PM.
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  #7  
Old 01-06-2011, 08:46 PM
TrashMan TrashMan is offline
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I kinda assumed you would add them.

I already got working .imds, I gots no collision spehres
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