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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Wutz, the only thing you and others succeed in this argument is to show that current bomb model is not 100% accurate.
However, you did not prove, nor can't (because it is not true) that the 4.09 bomb model was any more accurate than this! Why? If you revert to the previous fusing, I can tell you that this is not realistic because the engine doesn't model the air burst if the bomb skips over the ship, it doesn't model the keel braking if the bomb sinks, or how the hell does it model the event of the bomb possibly striking the superstructure above the deck? It doesn't model deaths of AAA gunners, nor does it model waves. The simulation of hitting a ship in IL-2 is a big black box. If you look at the release distance from your text, as an INPUT into the black box, and the damage to the ship as the OUTPUT, I can tell you that in 4.09 the INPUT may be better, but the OUTPUT is terribly exaggerated in therms of easiness of ship killing. In 4.10 the INPUT is maybe less than historically 100% accurate, but the OUTPUT gives you much more historical results. And by the way, in every single text quoted so far, the drop altitude that they used in RL matches exactly the drop altitude that we have to use now in 4.10. You stress here a drop point of 60ft to 100ft away from the ship, but I really have no idea what is the distance I use in IL-2 4.10 now, but I can tell you id doesn't measure in thousands of feet, rather I would say it is in the ball park of what you mentioned, which is damn good for a simulator from 2001. But you know what? I gues TD should make this an option... I like the bomb fusing mod in HSFX and we are using it all the time in SEOW... for me to go back now to 4.09 bombing is too easy. But if people have to be able to deposit a bomb on top of a tank in order to have fun in this game... well let them do it! People who appreciate realism and challenge (and tehre are plenty of them) will still use this option and will appreciate all the good work from TD! Quote:
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Cheers! Last edited by vparez; 01-05-2011 at 01:57 PM. |
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#2
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of course that is correct, but it also applies to every facet of every sim ever developed, and likely to be developed in the future. ...even real world science modeling is no different and not without estimations The best to hope for it a realistic approach based on numbers and something representational for the various dynamics - air/ water/ damage/ flight/ AI [QUOTE=vparez;209695] Kamikazes usually didn't get through mate; check their success ratios... Cheers! [QUOTE] sport... the ones that got through, got through, the same as the torpedo bombers that got through, got through, the same with navy dive bombers and other attack aircraft. you also need to remember... il2 started off as a single plane study sim many many years ago and has beeen expanded on and extended because of its simmer interest. BoB has come about because of the recognition of the need for a new sim engine Last edited by Wolf_Rider; 01-05-2011 at 02:10 PM. |
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#3
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And the loss of an airplane is a minor penality respect to the loss of the pilot, speaking of campaing results.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 01-05-2011 at 02:39 PM. |
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#4
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I finally found enough motivation to train my BK skills as I'm not going to relearn everything - at least not in the same game.
No more bombing for me. |
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#5
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Stopped bombing too, as long as blast effect, shockwaves and crew modelization is not done. I wait next patch.
Try skip bomb a DD with full AA with your method now. I personnaly want to play and have fun, not to fly 20 minutes to get killed instantly, and hit refly to have a second try 20 minutes later. |
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#6
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indeed , thats a proplem on Dogifhgtservers.... at MOST times you are flying alone in your bomber/assault plane
the the good old times of many COOP online wars looks like to be over attacking ships succsefully (read, to win the mission |
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#7
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i get it now.
people want to be able to sink a DD all on there own, and its just not fair that you can't now |
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#8
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No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.
I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity. In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers. Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work. I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war. I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!" |
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#9
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Did you actually try to skip bomb in 4.10? You make it sound like the new fuse requires a college degree to master it...
I mean really... funny... ![]() In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!! |
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#10
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