Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-05-2011, 01:53 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Wutz, the only thing you and others succeed in this argument is to show that current bomb model is not 100% accurate.

However, you did not prove, nor can't (because it is not true) that the 4.09 bomb model was any more accurate than this!

Why? If you revert to the previous fusing, I can tell you that this is not realistic because the engine doesn't model the air burst if the bomb skips over the ship, it doesn't model the keel braking if the bomb sinks, or how the hell does it model the event of the bomb possibly striking the superstructure above the deck? It doesn't model deaths of AAA gunners, nor does it model waves.

The simulation of hitting a ship in IL-2 is a big black box. If you look at the release distance from your text, as an INPUT into the black box, and the damage to the ship as the OUTPUT, I can tell you that in 4.09 the INPUT may be better, but the OUTPUT is terribly exaggerated in therms of easiness of ship killing.
In 4.10 the INPUT is maybe less than historically 100% accurate, but the OUTPUT gives you much more historical results.

And by the way, in every single text quoted so far, the drop altitude that they used in RL matches exactly the drop altitude that we have to use now in 4.10. You stress here a drop point of 60ft to 100ft away from the ship, but I really have no idea what is the distance I use in IL-2 4.10 now, but I can tell you id doesn't measure in thousands of feet, rather I would say it is in the ball park of what you mentioned, which is damn good for a simulator from 2001.

But you know what? I gues TD should make this an option... I like the bomb fusing mod in HSFX and we are using it all the time in SEOW... for me to go back now to 4.09 bombing is too easy. But if people have to be able to deposit a bomb on top of a tank in order to have fun in this game... well let them do it! People who appreciate realism and challenge (and tehre are plenty of them) will still use this option and will appreciate all the good work from TD!

Quote:
OK if we want realism:
Please DT remove the 'refly button' in D/F servers option in the next update.Once people are dead,they lose all their precious points,and have to leave the server and rejoin as a 'new pilot...
Thats got to be more realistic than a refly button surely?
That is how we fly in SEOW. Only you can't rejoin, you have to wait until the next week's mission in order to fly again. It is the best thing in any flight sim since Falcon dynamic campaign!

Quote:
how did the kamikazes get through then ?

articles quote 3 - 5 sec time delay fuses
Kamikazes usually didn't get through mate; check their success ratios... And anyway, aiming for a precision bomb release and aiming your whole plane to hit something isn't the same. Terrorists who hit the WTC in 2001 didn't need to have military training; if you want to hit something with a fired weapon you do need this training, even if it is a big building.

Cheers!

Last edited by vparez; 01-05-2011 at 01:57 PM.
Reply With Quote
  #2  
Old 01-05-2011, 02:02 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by vparez View Post

Wutz, the only thing you and others succeed in this argument is to show that current bomb model is not 100% accurate.

of course that is correct, but it also applies to every facet of every sim ever developed, and likely to be developed in the future.
...even real world science modeling is no different and not without estimations
The best to hope for it a realistic approach based on numbers and something representational for the various dynamics - air/ water/ damage/ flight/ AI


[QUOTE=vparez;209695]

Kamikazes usually didn't get through mate; check their success ratios... Cheers!

[QUOTE]

sport... the ones that got through, got through, the same as the torpedo bombers that got through, got through, the same with navy dive bombers and other attack aircraft.

you also need to remember... il2 started off as a single plane study sim many many years ago and has beeen expanded on and extended because of its simmer interest. BoB has come about because of the recognition of the need for a new sim engine

Last edited by Wolf_Rider; 01-05-2011 at 02:10 PM.
Reply With Quote
  #3  
Old 01-05-2011, 02:02 PM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by vparez View Post
That is how we fly in SEOW. Only you can't rejoin, you have to wait until the next week's mission in order to fly again.
And the loss of an airplane is a minor penality respect to the loss of the pilot, speaking of campaing results.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 01-05-2011 at 02:39 PM.
Reply With Quote
  #4  
Old 01-05-2011, 02:57 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

I finally found enough motivation to train my BK skills as I'm not going to relearn everything - at least not in the same game.
No more bombing for me.
Reply With Quote
  #5  
Old 01-05-2011, 03:04 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Stopped bombing too, as long as blast effect, shockwaves and crew modelization is not done. I wait next patch.

Try skip bomb a DD with full AA with your method now. I personnaly want to play and have fun, not to fly 20 minutes to get killed instantly, and hit refly to have a second try 20 minutes later.
Reply With Quote
  #6  
Old 01-05-2011, 03:09 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

indeed , thats a proplem on Dogifhgtservers.... at MOST times you are flying alone in your bomber/assault plane

the the good old times of many COOP online wars looks like to be over a real pitty , as the game is as its best in this mode - IMHO !
attacking ships succsefully (read, to win the mission ) with bombers needs in 4.10 not only teamwork bewtween the bombers, also close fightercover is needed more than ever with the new approach limits you have to care about flying your crate .
Reply With Quote
  #7  
Old 01-05-2011, 03:14 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

i get it now.

people want to be able to sink a DD all on there own, and its just not fair that you can't now
Reply With Quote
  #8  
Old 01-05-2011, 03:26 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.

I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity.

In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers.

Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work.

I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war.

I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Reply With Quote
  #9  
Old 01-05-2011, 03:33 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Did you actually try to skip bomb in 4.10? You make it sound like the new fuse requires a college degree to master it...

I mean really... funny...

In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!!
Reply With Quote
  #10  
Old 01-05-2011, 04:54 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by Oktoberfest View Post
No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.

I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity.

In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers.

Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work.

I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war.

I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Exactly.No more bombing for me either until its fixed.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.