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#1
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So ummm I get constant crashes in Radio Hill during battle. It's usually the explosions. Not all explosions cause a CTD, but when a CTD happens it's due to an explosion. The Log folder is full of dumped txt and log files. Should I send/put these somewhere?
Blue Sun Mod v1.5 w/ latest unofficial patch |
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#2
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Well, that was what I thought about. Thanks for your answer.
So is it a way to save slots for items and ammo on the overall limit ? Waveform => I think R@S will agree with that, but I've experimented the same sometimes ago. See that => http://forum.1cpublishing.eu/showthread.php?t=17448 Copy/paste your log here, maybe that could be easiest (the log files are date sorted in the folder, if not, sort them by name or by creation date and watch in the .txt). I don't think the ctd is due to a specifical place but certainly because of a kind of item or explosion. Watch out what R@S say to me. But your CTD may be caused by another weird fact. Hope that will help Nat
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 01-05-2011 at 05:14 AM. |
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#3
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But just in case, post any ERROR or WARNING messages you have in one of the *.log files, the entry should be just above the "Exception" part in that file. Quote:
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#4
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I hadn't understood that. Thx Nat
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Remember to breathe just before pulling the trigger ! |
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#5
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Good afternoon, everyone.
I've read through most of the thread and did not see a bug or issue report that was similar to the one I have. I'm running patch 1.06 and BSM 1.5 on the latest version of 7.62 from Gamersgate. After some quirks and a reinstall, I managed to get the patch applied and the mod running properly. My problem is a peculiar one. Whenever the game calls for a gun being given to me by another character, my character does the arrange animation (the action shows arrange on below their name) however the item never appears. I've tried having my characters with their hands empty. With a large backpack and plenty of space available. I've even looked on the floor to see if the weapon was dropped because I didn't have enough room in my inventory. This has happened with Stefan Uribe when I bought one of his modified shotguns, the Police Magnum something that has a laser and a scope and during the mission from the rebels where they tell you to kill Pedro Nunez. You talk to Pedro to ask about the silenced pistol he has but he never gives it to you. This bug is annoying rather than critical but I would like to know if there is a way of fixing it. Thanks in advance. |
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#6
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But could it be a matter of invisible items instead of missing ones? If that's the case the solution is simply to delete all the files in the 7.62\RenderedItems\ folder. This is a common issue if you don't install the patch and mod on a fresh(and never started) copy of the game. Quote:
And warnings in the log file aren't always that serious, The economy.cpp "no trade info" appears when an item in a shop has an attachment, which happens all the time and never causes a CtD. |
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#7
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Quote:
00:00.023 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.772 WARNING1 [0] .\Video\BinkPlayer.cpp (41) Bink 00:00.774 WARNING1 [1] .\Video\BinkPlayer.cpp (41) Bink 07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false For what it's worth, some of the log files are really bloated, with dozens of errors and warnings. Sometimes I open the console midgame and there's like a dozen warnings right there. |
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#8
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How many types of sniper rifles of this kind are in the game/mod ?
Last edited by K33P312; 01-05-2011 at 10:23 PM. |
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#9
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None
But there is a Barrett M82a2 and a Barrett M90. |
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#10
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R@S I have a friend who can work very nice with 3dsm.If he can make some textured models of this sniper rifles,will you add them in the new release?
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