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Old 01-03-2011, 02:00 PM
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robtek robtek is offline
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I am pretty shure those pilots tightened their straps when it became necessary!!
To have situational awareness (being able to look around, especially at the 6 o'clock position) adds very much more safety in a combat flight as being securely strapped to a plane.
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Old 01-03-2011, 02:23 PM
W32Blaster W32Blaster is offline
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there is evidence in Julius Meimberg´s Biographie 'Feindberührung' where he forgot to strap shoulder belts back on prior a belly landing.

Had alot of headache after ramming into his revi.

He statet that weeks before he didn´t strap on shoulder belts because they limited his ability to look around in his systematic manner.

So: 6DOF adds alot of immersion. Even without historical proof it would provide a more realistic trace of objects in the game. Better when taxiing, for open formations, for sa, what else does one need to be convinced?

Plus: it´s already there!!!

Tradeoff is so minor that I really would enjoy seeing 6DOF in a official release. Especially because modded servers with 6DOF would provide a more realistic and more immersive gameplay. I think the absence of 6DOF in official patch will be a showstopper for non-modded servers in the long run.

Last edited by W32Blaster; 01-03-2011 at 03:30 PM.
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Old 01-03-2011, 07:59 PM
rollnloop rollnloop is offline
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If any further demo of why 6DOF is necessary for realism, it's due to the inability of dev, to date, to give a sense of steroscopic view in games.

Try this experiment: put your hand vertically (as a shark fin) in front of your eyes, between you and something small (that is a few meters in front).

Focus on your hand---->you don't see that small thing behind your hand, your hand looks solid.

Focus on infinite---->your hand looks half transparent, you see that small thing behind it.

It's exactly the same with cockpit bars, when you focus on them you should see them, when you focus on infinite you should see the sky behind those bars.

Since this effect of stereoscopy is missing in every simulator, 6DOF is the "easy" solution to overcome this omission, you lean to see behind the bars. Same can be done on some aircraft with shift+F1 even in 2DOF, but not in every aircraft (shift+F1 leaving one or more bar in the same blindspot direction), plus the abrupt transition is (imho) much less immersive.
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Old 01-04-2011, 01:02 PM
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Furio Furio is offline
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Quote:
Originally Posted by rollnloop View Post
If any further demo of why 6DOF is necessary for realism, it's due to the inability of dev, to date, to give a sense of steroscopic view in games.

Try this experiment: put your hand vertically (as a shark fin) in front of your eyes, between you and something small (that is a few meters in front).

Focus on your hand---->you don't see that small thing behind your hand, your hand looks solid.

Focus on infinite---->your hand looks half transparent, you see that small thing behind it.

It's exactly the same with cockpit bars, when you focus on them you should see them, when you focus on infinite you should see the sky behind those bars.

Since this effect of stereoscopy is missing in every simulator, 6DOF is the "easy" solution to overcome this omission, you lean to see behind the bars. Same can be done on some aircraft with shift+F1 even in 2DOF, but not in every aircraft (shift+F1 leaving one or more bar in the same blindspot direction), plus the abrupt transition is (imho) much less immersive.
Agreed with that. There’s another example of an unrealistic effect we take for granted: the zoom forward.
Our real life eyes are obviously unable to perform such feat, but they see much better details such as instrument dials, and they are able to focus o a restricted area, such as when you look in the gun-sight.
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