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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 01-03-2011, 09:52 AM
Kuujis Kuujis is offline
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<...>

Any item, not weapons and such, can now be used in the same manner as quest item slots. I'm thinking of putting the Field Ragio and Headphones outside the quest item slot, giving them a penalty when carried around. The radio will be heavy and the headphones will take the helmet slot which means that if worn the character can't wear a helmet. But I'll have to do some testing before I decide what to do.
IF this is possible - maybe allow headphones to be added to helmet (as ceramic plates are added to vests?). OR - allow them to be placed in NV gogles spot? Restricting helmet IMO would be... strange?
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Old 01-03-2011, 11:19 AM
D_F_N D_F_N is offline
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what would be strange is to allow wearing headphones WITH ANY helmet. Unless the helmet and the headphones are especially designed to be weared together, you cant wear them IRL. And no, you cant wear headphones on your eyes and expect them to work.
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Old 01-03-2011, 04:02 PM
R@S R@S is offline
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And no, you cant wear headphones on your eyes and expect them to work.
LOL, you always crack me up bro.

Anyways, this discussion is purely academical since the work involved in adding the headphone models to all the mercs' heads is too much for my lazy a$$. And even if there is a new event that is thrown when the player puts something on, there isn't one that is thrown when it's taken off. But I might move the headphones from the quest slot to the regular inventory, and while the player has it in his inventory he'll get the hearing increase. That would still give some penalty in the form of inventory space - "realism" be damned

I did play around with the radio a bit and it suffers from a similar issue, when worn on the shoulder or neck it isn't shown on the player model. I think Deadhead is working on making these kinds of 3d models untied to the character models so you wouldn't have to edit every single merc.azp to get it to show, but until he succeeds it will stay in the quest item slot.

The Iron Man setting is now implemented and working, I've added the HLA function where the amount of saves you have in battle are related to your CGL. On CGL 1 you'll get 1 save, on CGL 2 you'll get 2 and so on. From the little testing I've done I must say I like this, it adds a level of planning when you fight, no more "save all the time, just to be sure".
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Old 01-03-2011, 07:24 PM
Kuujis Kuujis is offline
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Originally Posted by D_F_N View Post
what would be strange is to allow wearing headphones WITH ANY helmet. Unless the helmet and the headphones are especially designed to be weared together, you cant wear them IRL. And no, you cant wear headphones on your eyes and expect them to work.
I trust your expertise about these matters, but then again... I must be imagining things http://lmgtfy.com/?q=helmet+speakers although their usefulness is doubtful in combat environment I guess

On a separate note - every time I read something about HLA I start wishing that they do some kind of text exporting for translation purposes... wishful thinking I guess
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Old 01-03-2011, 07:50 PM
D_F_N D_F_N is offline
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I trust your expertise about these matters, but then again... I must be imagining things
i do have some military first hand experience myself, but i never said i m an expert.
i think you are imagining things. We are talking about military radio headphones. Not ipod speakers. But i guess you can google that for yourself too.
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