Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-03-2011, 07:08 AM
LukeFF's Avatar
LukeFF LukeFF is offline
Approved Member
 
Join Date: Jan 2008
Location: Riverside, California, USA
Posts: 338
Default

Quote:
Originally Posted by Essobie View Post
Yeah, some cockpits are going to have some faces not textured when seen from some angles, but I think given the fact we are all playing a flight sim from 9+ years ago I think aesthetics aren't the most important factor when playing.
It's not just a matter of faces not being textured, it's a matter of them not being there at all. Big open gaps that IMO look very ugly. (I modeled the He 162 pit, so I know ).
Reply With Quote
  #2  
Old 01-03-2011, 10:13 AM
sanyimanó sanyimanó is offline
Registered Member
 
Join Date: Aug 2010
Posts: 1
Default

Hello TD!

Thank you for 4.10.

TS
Reply With Quote
  #3  
Old 01-03-2011, 11:44 AM
rollnloop rollnloop is offline
Approved Member
 
Join Date: Feb 2008
Posts: 126
Default

Quote:
Originally Posted by LukeFF View Post
It's not just a matter of faces not being textured, it's a matter of them not being there at all. Big open gaps that IMO look very ugly. (I modeled the He 162 pit, so I know ).
Most, if not all, gaps are no more (they've been fixed), simply not (yet?) in DT's IL2. 6DOF is not only (to a small extent IMO) more efficient, it's much more immersive.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.