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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I think rather than selling theatres, scenarios or battles could be packaged. Midway or Flying Tigers, rather than 'the Pacific'. Means people are less able to complain that their favourite type is absent when it didn't participate in a battle. |
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#2
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I believe that DLC sets the priority to money production, just in case of RoF one has to buy planes to stay in competition.
Also i believe that DLC favors the all time favorites, say Bf 109, Spit, La5, F4U, F6F, Ki84.... and so on. Who would buy a Fairey Battle, or a Hs123 or a Swordfish, apart for a few really interested in that plane? To have a sound game, were there are not only 109 and spits over the channel i.e., the way of the package is much better. Of course the big theaters could be splitted, say early war vs. late war, or sub-theaters like the sino-jap-war.
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#3
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I don't know if anyone has seen Railworks on steam, they do a pretty good job at making DLC for their game.
They continue to bring out new trains for anyone to buy, for if i remember correctly; a really affordable price. Although i do indeed think it can get annoying to continously buy individual planes for Storm of War. I would also like to see complete packages, theatres in this case maybe. I'm just saying that perhaps Oleg & team can take an example out of Railworks. |
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#4
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Idl DLC's, I would like vanilla stuff, no more things
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#5
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I'd much rather see SoW adopt a business model like Rise of Flight has. The days of cheap addons and free sh*t are well over. Time to move on and develop as system that is sustainable.
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#6
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#7
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In your expert opinion, how long do you figure it would take to model, animate and code a single flyable aircraft for Storm of War? How many specialists do you estimate would need to be involved, and how much money do you reckon they would expect from Oleg at the end of each working day? Would you care to share with us how much you think a single aircraft would cost in research and development?
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#8
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Feathered, you're totally right though 15$ for a single craft is too much compared to 50$ for the hole sim. Making a sim is much more expensive than making only one craft
less than 5$ for each would be fair imho. |
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#9
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Going from loads and loads of flyables in IL-2x which of many were free to $15 per plane might be shooting yourself in the foot. Sure, the development going into an aircraft for SoW is a lot more time consuming and costly than the development of a plane for IL-2x but I'm not sure that that alone is enough to make people appreciate going from free planes to paying that much for a single one. The patches including new aircraft, 3D models and other improvements of the simulator has no doubt been a strong selling point for IL-2x. Exchanging this for a completely different business model where you in essence try to milk as much money out of the customer for upgrades to the game, may not be the best idea. Adding content for free is a pretty good way of creating customer loyalty while at the same time making the product more attractive for new customers. |
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#10
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I think its too early in the day to know what format SOW will appear in, I imagine Oleg doesn't know himself at the moment and obviously the publisher will have a big say in this decision. If there is going to be a boxed version, there will have to be some kind of marketing process to see how many potential sales can be generated, this effects how many boxes are made, DVD's pressed etc. This usually takes between 3-6 months.
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