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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Looks good. It still needs some lights, exhaust fires, etc. I suppose this little hole in the front is a docking bay?
btw I'm very interested how do you import the obj's to the game. I've tried IMDExporter but it always loose collision spheres during import. |
#2
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IIRC, when I was using 3D Max, I just placed several spheres for collision detection and exported with that.
I've yet to test if the same approach works with Truespace. That Deledaus above has no collision speheres...yet. |
#3
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#4
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#5
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Frak...it appears adding collision spheres in Truespace is not the same as it is in 3DMax....
This is bad news...bad news. .obj created in Truespace can be converted by IMD editor, but so far I havn't found a way to add colission detection. 3D Max on the other hand can add it, but 90% of .objs created with it give IMD errors.... |
#6
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You probably know about it but... the collision spheres have their own naming convention. You have to stick to those names or the objects won't be recognized as collision spheres.
p.s. Prometheus is really heavy armed ![]() |
#7
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Ack..
Named hem Spehere01, 02..instead of Boundsphere01, 02.... DOH!! And no, so far it has no other weaponry (altough I though about giving it one fixed forward gun below, on that reddish spot on the lower tower) My textures need work, the lack the spit and shine, but that takes time, and it's at a premium ![]() EDIT: Still doesnt' seem to work...ugh Last edited by TrashMan; 01-02-2011 at 06:08 PM. |
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