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Old 12-31-2010, 03:42 PM
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vparez vparez is offline
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Quote:
Originally Posted by Fenrir View Post
The induced roll in the 4.10 Spits is happening at anywhere above ~200mph and is NOT torque. Torque roll would always be to the left, this is to the right.
I think you are right, and then the culprit is probably the default aileron trim value in the FM. Possibly there is a +- sign error there, since this built in trim is too much for the current torque of the engine.

Any word from TD?
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Old 12-31-2010, 03:53 PM
FS~Phat FS~Phat is offline
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Guys for the record I know the FM was changed I was asking if this level of trim change was intended as part of the flight model changes or if it is now a bug as a result of the changes. I have been flying il2 spits since day dot and this change seems totally out of character for the spit. I also asked if DT could elaborate on exactly what was changed in the Flight Model.

Cheers guys I appreciate all your opinions and input to let the DT guys what we think of the changes, but please keep the flaming out of it. Let's be one big grateful family for the wonderful gift the DT guys have given us and be thankful that Oleg allowed the licensing to go to some dedicated guys.
  #3  
Old 12-31-2010, 05:22 PM
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Guys is this a bug:

If I select "+" in the "Pos" setting in QMB, the plane I chose (any plane) is Ai, and player doesn't have a plane. If I just change this to either "=" or "-" everything loads normally.

Last edited by vparez; 12-31-2010 at 05:23 PM. Reason: Clarification
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Old 12-31-2010, 05:39 PM
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Quote:
Originally Posted by vparez View Post
Guys is this a bug:

If I select "+" in the "Pos" setting in QMB, the plane I chose (any plane) is Ai, and player doesn't have a plane. If I just change this to either "=" or "-" everything loads normally.
On Normandy map? Or any other?
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Old 12-31-2010, 05:45 PM
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Seems to be only on Normandy and with axis as side selected.
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Old 12-31-2010, 06:38 PM
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Quote:
Originally Posted by vparez View Post
Seems to be only on Normandy and with axis as side selected.
Confirmed.
Thanks.
Fixed.

You can edit the mission (Missions\Quick\Normandy1\Normandy1BlueNoneA00.mis ) in text editor and change to:
playerNum 0
It's near the top in the [MAIN] section. It should work OK then.
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Old 12-31-2010, 08:26 PM
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First off, thank you for the patch, love it !!!

I noticed some things that I'd call bugs:

1. Canopy of the Hs129 doesn't close again completely every time. Easily to reproduce, just grab a Hs129 (happens with both variants) and open and close the canopy (while standing on the field so entire canopy opens). It might need the one or other try.

2. When in He-111 (any model) and you bail on the field, all crew member jump out the plane but some also leave a died "model" behind in the plane.
When others in the server observe you bailing, no died "model" is left behind, instead the pilot and nose gunner stay in place.
"Works" every time.

3. Once again beeing on the field, you set chocks and give a short burst with you guns. The recoil seems to be "stored" and applied onto the plane once you release chocks. If you fire for too long chocks cannot be released anymore, you cannot bail anymore and the stored recoil (given it is enough) starts building up enough G to tear apart your plane.
"Works" with almost any plane if it gives enough recoil out of its guns.
Related to that, setting chocks for the Lerche, starting and running up the engines gives you a controlable AAA, quite funny though.


Happy new year to everyone.
  #8  
Old 12-31-2010, 08:41 PM
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Default Me-410?

Me-410 - is it part of 4.10 or not?

We have 3 Me-410 models in skins folder.
None - in either QMB of FMB.
There is Me-410 campaign (taken from AAA), but I can't launch it - black screen appears.
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