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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-31-2010, 10:44 AM
SAFMoby SAFMoby is offline
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Quote:
Originally Posted by AndyJWest View Post
. Real pilots had to do it by feel, so we should do the same
How to do same by feel?

So far I like the breathing sound idea. Or maybe a little face picture melting as you pull the G on.

I wonder if you tested an experienced fighter pilot, how accurate his perception of G would be versus the G meter reading?

Anything else is guesswork including the black out, this only comes during sustained G. Try this in P47 in a dive easy to pull 9+G and not black out.

I a diving fight the pilot who can fly to the edge of the G limit wins/gets away

Nice to be able to do that.
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  #2  
Old 12-31-2010, 11:10 AM
JtD JtD is offline
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A pretty good G indicator is the joystick. You pull it back a lot, you have plenty of g.
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Old 12-31-2010, 07:20 PM
_ITAF_Gianpaolo _ITAF_Gianpaolo is offline
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Quote:
Originally Posted by JtD View Post
A pretty good G indicator is the joystick. You pull it back a lot, you have plenty of g.
It's not true, it depends on speed...
you can pull full back an reach max 2g and stall @ low speed...
or you can pull full back @ 450kmh and brake of your wings...
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Old 12-31-2010, 07:36 PM
Avimimus Avimimus is offline
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I like the new system. However - something is missing: Aerodynamic strain should weaken structural integrity while at higher G's.

For instance, if I'm at G max and I start to roll sharply, then my wings should take more structural damage (than if I exceeded maximum G gradually or without rolling).

It would add a lot to how we fly aircraft, and especially, how we fly bombers.

Any thoughts on this?
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