![]() |
|
|
|
#1
|
|||
|
|||
|
Do you mean that the ammo/item limit will be unlocked ? As for the weapons ?
__________________
Remember to breathe just before pulling the trigger ! |
|
#2
|
|||
|
|||
|
Yeppers, it also increases the add-on limit to 4096. There are a lot of other things included in the launcher, I need some time to test it and see what possible side effects it has with BSM. I know they've added a Iron-Man mode that limits the number of saves you have when fighting, and the number of points you get to spend when creating your character is now 100, not 30. The best thing must be the new user-function they've added, those will be very useful when coding new missions and game functions.
|
|
#3
|
|||
|
|||
|
So that's an "open door" for new weapons !
I've started my first modelling : a TEC-9 (the one from GTA cause I can't figure out who was the constructor). But it starts to be a completely irrealistic weapon. Modelling's very hard for me since I've only played with 2D files over the past 10 years ! So I progress very slowly. What's that "new user function" ?
__________________
Remember to breathe just before pulling the trigger ! |
|
#4
|
|||
|
|||
|
A quick google translate shows this:
-GetCurrentMerc - get LocalID measurement, the currently selected -ChangeItemOwner - picks up the subject of one NPC and other issues -ShowMap - shows an open global map (without fog) -EnableSaveOnBattle - the management regime of "Iron Will" -ShowDialog - displays a dialog with the specified text and different variants of the buttons -SetItemCondition - change the subject wear -A set of functions for working with XML-files (including XPath) -A set of functions for working with the inventory directly to the NPC, as well as to work with the contents of vehicles (cab and trunk) -IsFileExists - checking existence of file EDIT: Here's a link from theBrain that might help you with the TEC-9 work Last edited by R@S; 12-30-2010 at 05:08 PM. |
|
#5
|
|||
|
|||
|
I've gotten permission to use the HLA laincher and it has opened up the game to some new functions. Even if I should've been working on other things I couldn't keep my focus when all these goodies are right in front of me.
There'll be an Iron Man setting in the next version, it will mean that there will only be a limited number of saves when in battle. The number of saves can be set in the BlueSunMod.ini, there you can also turn off the Iron Man mode completely. Any item, not weapons and such, can now be used in the same manner as quest item slots. I'm thinking of putting the Field Ragio and Headphones outside the quest item slot, giving them a penalty when carried around. The radio will be heavy and the headphones will take the helmet slot which means that if worn the character can't wear a helmet. But I'll have to do some testing before I decide what to do. |
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
|||
|
|||
|
what would be strange is to allow wearing headphones WITH ANY helmet. Unless the helmet and the headphones are especially designed to be weared together, you cant wear them IRL. And no, you cant wear headphones on your eyes and expect them to work.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|