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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 12-29-2010, 03:06 PM
TrashMan TrashMan is offline
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Thanks for the tip. I figured I could just spawn my fighters as part of the Triada wing in the 1st mission. Simple and easy.


Except the new test player...there's nothing. Empty space..apparently, It can't read carcasses.xml anymore for some reason, so it's spawns NOTHING...
Weird....

Even stranger, switching back to my other Profile and loading a game works without a problem....

Last edited by TrashMan; 12-29-2010 at 03:08 PM.
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  #2  
Old 12-29-2010, 03:26 PM
Goblin Wizard Goblin Wizard is offline
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Hmmm...I don't have the game installed now but did you add your ship to ShipDescription.xml? I know it should work without this but your ship will be naked and it may cause some problems.
If the game can't load carcasses.xml, you get the wrong line number in the log. Just fix it.
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  #3  
Old 12-29-2010, 03:35 PM
TrashMan TrashMan is offline
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Got it to work



I recall fixing collision spheres for SW2...But I'm not sure if this version of the meshes has it fixed. It will require more testing.
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  #4  
Old 12-29-2010, 03:46 PM
Goblin Wizard Goblin Wizard is offline
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Looks interesting. Could you post some 3d screens?
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  #5  
Old 12-29-2010, 05:10 PM
TrashMan TrashMan is offline
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Hold on...Here are 2 screenshots for SW2..didn't have time to make more from SW3



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  #6  
Old 12-29-2010, 07:01 PM
Goblin Wizard Goblin Wizard is offline
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Thanks. What program do you use to convert from 3dsmax to sw3 file format?
Is it possible to download your previous mods (for sw1, sw2)?
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  #7  
Old 12-29-2010, 08:35 PM
TrashMan TrashMan is offline
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Alas, those mods are long gone, but I'll make everything I have available for download shorty. The Falcon & Phoenix fighters and the XAC Vindicator cannon have survived


Good news - the Dedalus carrier is finished. I tired converting it today, but IMD editor throws a fit (flotaing point operation error).

Could be that exporting to .obj isn't going smoothly...and I can't recall what export options I was using before..

Last edited by TrashMan; 12-30-2010 at 01:41 PM.
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  #8  
Old 12-30-2010, 01:10 AM
TrashMan TrashMan is offline
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Here...

I have uploaded 2 files.
http://www.mediafire.com/?kvh2hd92t6lrv

The first one contains all the files needed to make the 2 fighters (and the gun) work - interface icons, slot files, textures, meshes and all the xml entries (in a text file) with instruction on where they have to go. The only thing missing is the trader script to actually buy them.

I also included a xls sheet with detailed information on all the weapons and ships in game.


The second file contains the 3ds and texture of the Dedalus space carrier. I'+m having trouble converting it, if someone else wants to give it a shot...
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