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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-29-2010, 02:02 PM
Korn Korn is offline
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Quote:
Originally Posted by KG26_Alpha View Post
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
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  #2  
Old 12-29-2010, 02:11 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by Korn View Post
Originally Posted by KG26_Alpha
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
I wouldn't know the RL situation .. but the game situation became a Real bitch ...

Even an enemy seagull can throw you off your imelman routine and send the bomb to a

henn house near by, if not to hell lol
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  #3  
Old 12-29-2010, 05:20 PM
Mustang Mustang is offline
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Old Times

No more .....
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  #4  
Old 12-29-2010, 05:24 PM
Letum Letum is offline
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Quote:
Originally Posted by Mustang View Post
Old Times

No more .....
He says he is releasing at 150 feet in a slight climb.

With the new delay, the bomb will detonate when dropped at just below 100ft flying level.

150ft in a slight climb will work perfectly with plenty of room for error.
The events in that video will work just as well now as they did before.

Last edited by Letum; 12-29-2010 at 05:26 PM.
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  #5  
Old 12-29-2010, 05:39 PM
Mustang Mustang is offline
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Old 01-10-2011, 05:35 AM
swiss swiss is offline
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Ok, I conducted some test tonight - although I can skip bomb now, I found out the fuses not only have a 2sec delay but also a 20m cap.

I tried this with the arado at 20m/750kph about 20 times.
The bomb definitely has >=2 secs before it touches the water, however the the bomb stayed disarmed in 100%.
Maybe my stopwatch is wrong... - if not, maybe TD can (or feels like) explain it?

DL ntrk from rapidshare

Last edited by swiss; 01-10-2011 at 06:41 AM.
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  #7  
Old 01-13-2011, 03:25 AM
RAF_Swede RAF_Swede is offline
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Hello
I would sure like to see a track on how to properly skip bomb now.. If someone has posted one, please point me in the right direction.
Thanks
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  #8  
Old 01-13-2011, 03:53 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by swiss View Post
Ok, I conducted some test tonight - although I can skip bomb now, I found out the fuses not only have a 2sec delay but also a 20m cap.

I tried this with the arado at 20m/750kph about 20 times.
The bomb definitely has >=2 secs before it touches the water, however the the bomb stayed disarmed in 100%.
Maybe my stopwatch is wrong... - if not, maybe TD can (or feels like) explain it?

DL ntrk from rapidshare

Well, for what it's worth, this is directly from the 4.10 User Guide:

--------------------
This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2 seconds.
--------------------


Aviar
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