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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-29-2010, 01:12 PM
[URU]BlackFox [URU]BlackFox is offline
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I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.
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  #2  
Old 12-29-2010, 02:42 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by [URU]BlackFox View Post
I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.
Off course
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  #3  
Old 12-29-2010, 02:57 PM
moilami moilami is offline
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Originally Posted by I/ZG52_Gaga View Post
Off course
Patch 4.10 seems to be just fine. Bads will be continue to be bads, and pros will continue to be pros. What changed was that it is not possible for bads to faceroll bombs at targets anymore However I have said a long time ago that there were in real bads in WW2 too That is actually my motto So everything is just fine.

Anyway you Sir should join in New Alliance against The Red Menace After doing some research I though saw that you have already been contacted Anyway I seriously hope to fly on your side* soon in SEOW.


Edit: *As long as it is Axis.
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  #4  
Old 12-29-2010, 03:06 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by moilami View Post
Anyway you Sir should join in New Alliance against The Red Menace After doing some research I though saw that you have already been contacted Anyway I seriously hope to fly on your side* soon in SEOW.
Edit: *As long as it is Axis.
I'm not sure what you're saying .. could you please pm me a link of the of this "New Alliance"

All the best!
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  #5  
Old 12-29-2010, 03:07 PM
moilami moilami is offline
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I PM you details.
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  #6  
Old 12-29-2010, 03:02 PM
Korn Korn is offline
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Originally Posted by KG26_Alpha View Post
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
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  #7  
Old 12-29-2010, 03:11 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by Korn View Post
Originally Posted by KG26_Alpha
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
I wouldn't know the RL situation .. but the game situation became a Real bitch ...

Even an enemy seagull can throw you off your imelman routine and send the bomb to a

henn house near by, if not to hell lol
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  #8  
Old 12-29-2010, 06:20 PM
Mustang Mustang is offline
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Old Times

No more .....
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  #9  
Old 12-29-2010, 06:24 PM
Letum Letum is offline
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Quote:
Originally Posted by Mustang View Post
Old Times

No more .....
He says he is releasing at 150 feet in a slight climb.

With the new delay, the bomb will detonate when dropped at just below 100ft flying level.

150ft in a slight climb will work perfectly with plenty of room for error.
The events in that video will work just as well now as they did before.

Last edited by Letum; 12-29-2010 at 06:26 PM.
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  #10  
Old 12-29-2010, 06:39 PM
Mustang Mustang is offline
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