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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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anyone knows how old this interview is?
(the link is with google translation) http://translate.google.ch/translate...n&hl=&ie=UTF-8 |
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#2
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oleg stated the game engine is designed for dx11, but that not all features will be turned on from the start (mainly to reduce cpu/gfx load and keep fpsec higher). as the game evolves and users have better hardware over the months/years, some of those dx11 elements can and will be turned on (or added in later patches) additionally oleg also stated the game at release will be mostly dx9/10 to keep it compatible with older systems of potential customers (otherwise those people wouldnt/couldnt buy it), but people with newer dx11 systems will have some eye candy effects/visuals added which the older systems dont display. i suspect this will be fairly minor on release, but will matter more as newer patches/addons get released later |
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#3
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I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good. |
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#4
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As for Dx11 = people above gave a very good explanation of it so I will leave the beast to slumber
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#5
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There are significant investments in the design and technology that we won't see used for the first couple of years. For me, it is the clouds - the newer atmospheric engine is the big missing piece visually. |
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#6
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Personally i think the colours are too saturated, that or too fluro, later on this week i plan to get photoshopping and see if i can get the terrain to look normal.
The clouds also look very... il2fb... I hope something is changed before release, i have never EVER EVER EVER seen a cloud that is comparable to a ball of cotton wool in real life ![]() The whole fluro thing with the ground is probably due to lighting, the afternoon/night shots look fine in that respect. |
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