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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-29-2010, 06:54 PM
swiss swiss is offline
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anyone knows how old this interview is?
(the link is with google translation)

http://translate.google.ch/translate...n&hl=&ie=UTF-8
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Old 12-30-2010, 12:51 AM
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zapatista zapatista is offline
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Originally Posted by kendo65 View Post
Ok - now I'm genuinely confused. What does it mean to say that a game supports DX11?

Is it possible that a game can 'support' DX11 while not actually implementing ANY DX11 features?
ignore anything tree says, he doesnt know anything and and deliberately troll's and thread-craps il2 forums with -ve misinformation about BoB/SoW

oleg stated the game engine is designed for dx11, but that not all features will be turned on from the start (mainly to reduce cpu/gfx load and keep fpsec higher). as the game evolves and users have better hardware over the months/years, some of those dx11 elements can and will be turned on (or added in later patches)

additionally oleg also stated the game at release will be mostly dx9/10 to keep it compatible with older systems of potential customers (otherwise those people wouldnt/couldnt buy it), but people with newer dx11 systems will have some eye candy effects/visuals added which the older systems dont display. i suspect this will be fairly minor on release, but will matter more as newer patches/addons get released later
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Old 12-30-2010, 02:12 AM
Chivas Chivas is offline
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Originally Posted by swiss View Post
anyone knows how old this interview is?
(the link is with google translation)

http://translate.google.ch/translate...n&hl=&ie=UTF-8
The interview was done after the Russian Exposition, just recently. There were a couple of very interesting screenshots I've never seen before. There is one showing an airfield from a 1000 ft. and another with 110's low over a foggy terrain. In this photo it appears that riverbanks weren't enabled. Hopefully they will make the final or later as they add hugely to the look of depth in the terrain.

I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good.
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Old 12-30-2010, 09:35 PM
Heliocon Heliocon is offline
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Originally Posted by Chivas View Post
The interview was done after the Russian Exposition, just recently. There were a couple of very interesting screenshots I've never seen before. There is one showing an airfield from a 1000 ft. and another with 110's low over a foggy terrain. In this photo it appears that riverbanks weren't enabled. Hopefully they will make the final or later as they add hugely to the look of depth in the terrain.

I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good.
For the colors/cliff that could also be a lighting effect thats offsetting the colors. From what I have seen I think the colors look alittle too "washed out", but of course this could be due to a wide range of things.

As for Dx11 = people above gave a very good explanation of it so I will leave the beast to slumber
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Old 12-31-2010, 05:34 PM
Avimimus Avimimus is offline
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Originally Posted by Igo kyu View Post
I know nothing about what is or isn't in SoW, but in English, "supports Dx11" means a program runs on DX11, it doesn't necessarily imply it uses anything that's unique to Dx11. It might be perfectly possible (though stupid) to have a program that runs on Dx9 or Dx10 but didn't run on Dx11. All that "supports Dx11" tells you is that it doesn't stop running if it encounters Dx11. The language has been used this way since the days of DOS, there were programs back then that supported DOS 3.3, and DOS 3.4, and some (I think) that supported one or the other but not both.
No, it makes perfect sense. Oleg will build in the latest technology, but he won't implement its features for a few years. The thing most people underestimate about SoW:BoB's engine is that it is meant to be used until at least 2017 and is designed for ongoing development.

There are significant investments in the design and technology that we won't see used for the first couple of years.

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Originally Posted by Chivas View Post
I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good.
For me, it is the clouds - the newer atmospheric engine is the big missing piece visually.
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Old 01-03-2011, 03:32 AM
SQB SQB is offline
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Personally i think the colours are too saturated, that or too fluro, later on this week i plan to get photoshopping and see if i can get the terrain to look normal.

The clouds also look very... il2fb... I hope something is changed before release, i have never EVER EVER EVER seen a cloud that is comparable to a ball of cotton wool in real life

The whole fluro thing with the ground is probably due to lighting, the afternoon/night shots look fine in that respect.
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