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Old 12-27-2010, 09:10 AM
indy indy is offline
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Location: Tomsk, Russia
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Hello TD Guys!
When I read the doc about the 4.10 patch I was wondered about wind existance in he path. Then I tryed to check how it works. Put home base. Set wind speed to 30 m/s. Started a listen server. And spawned on the base. Then I tryed to see the clouds movements. Clouds are still the were they was set while loading. No movements. SO it seems strange to me that we have wind but clouds not moving. As I know there should be a windsock on each airfield to clarify to pilot the direction and strength of the wind. But we have no windsocks. I understand that wind has more complex behaviour an it brings new level of authenticity to the simulation. But it is very strange that we cannot see it via clouds or windsock.
As I know clouds are the texture. Wich is initiated once a map is loaded. So is it possible to move this texture and tile it?
Thanks.
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Old 12-27-2010, 09:33 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by indy View Post
But it is very strange that we cannot see it via clouds or windsock.
As I know clouds are the texture. Wich is initiated once a map is loaded. So is it possible to move this texture and tile it?
Thanks.

No, clouds are fixed and autogenerated. Sorry, we cannot do anything about that. Not with the way its currently done (autogenerated).
But we plan to make a windsock object in future.
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