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#1
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#2
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Hello TD Guys!
When I read the doc about the 4.10 patch I was wondered about wind existance in he path. Then I tryed to check how it works. Put home base. Set wind speed to 30 m/s. Started a listen server. And spawned on the base. Then I tryed to see the clouds movements. Clouds are still the were they was set while loading. No movements. SO it seems strange to me that we have wind but clouds not moving. As I know there should be a windsock on each airfield to clarify to pilot the direction and strength of the wind. But we have no windsocks. I understand that wind has more complex behaviour an it brings new level of authenticity to the simulation. But it is very strange that we cannot see it via clouds or windsock. As I know clouds are the texture. Wich is initiated once a map is loaded. So is it possible to move this texture and tile it? Thanks. |
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#3
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No, clouds are fixed and autogenerated. Sorry, we cannot do anything about that. Not with the way its currently done (autogenerated). But we plan to make a windsock object in future.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#4
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Yes, I'm aware of OS incompatibility, but don't believe this is the cause of the problem, as the server was fine with CRT=2 in 4.09. |
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