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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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lol, i was going to post that here, you saved me the trouble!!!!!!
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#2
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Quote:
Only amusing thing is though that where in 4.09 3 sec delay was fine for a 800kg bomb, it is now deadly at 4.10. But with the delay changed and now releasing the bomb roughly at the same distance as in your vid and things are o.k. So it is doable. Only thing not changed is my opinion of a certain smart alex. |
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#3
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Good thing about Letum is that he knows and understands stuff. Can't be said about everybody.
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#4
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+ he knows how to communicate!
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#5
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My bomb delay was 2 seconds, even with the G4M1. How slow are you guys going?! |
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#6
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I have survived with a 0 second bomb delay and been blown to pieces with a 3 second bomb delay,in the same plane,doing the same skip bombing,in 4.10.
There are bugs in this patch,maybe the way bomb fusing works is one of them... |
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#7
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How this can kill someone is something beyond my imagination. I tried a lot of bombing and all OK. What exactly happens, Uther? |
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#8
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No idea.Will just have to relearn skip bombing for 4.10 I suppose,not for realisms sake,with a fixed 2 second fuse delay,but because a modder at DT decided this is the way we should skip bomb now...
Personally,I feel like I have just installed a new buggy mod pack. |
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#9
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Why on earth is the bomb casing having anything to do with fusing of the device ?
The bomb should be allowed to bounce/skip without turning off the fuse within 2 seconds of release. The arming should be done on bomb velocity to arm it not altitude or casing sensitivity limitations. If this has been done to stop Dogfight Server idiots killing at airfields with static bomb drops from the spawn points, cant it be done instead with the speed of the bomb to fuse/arm it rather than the 2 seconds from release ? Hopefully it will be re-thought Last edited by KG26_Alpha; 12-27-2010 at 02:27 AM. |
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