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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Everybody who sees only black and white has a limited intellect, in my eyes.
As i've already posted in this game there are no detonators and cases modelled, only bombs! Why not assume that any impact before arming destroys the arming mechanism -> inert bomb. And for the bomb-delay, that works as it should, at least when i tested it.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#3
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I strongly doubt that this is the case when skip-bombing and that's what this thread is all about.
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#4
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To damage the rear fuse, you would have to seriously damage the fins that surround it. I suspect that would send the bomb spinning in a different direction or stopping in the water anyway. I don't know, but I doubt that skip bombing could damage the rear arming mechanism, even if it did mess up the front one. Of course, that only applies to US bombs. |
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#5
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Did few test in QMB - Pacif Islands against friendly moving cargo ship.
A-20, P-40, P-39, He-111 - dropping from 30 to 80 meters and got good hits - some miss due wrong angles I think, since I test with keyboard (no Jstick plugged). At 20 meters bomb dont explode. Bomb delay 2 s. No one case of blew my plane. Sokol1 |
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#6
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#7
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lol, i was going to post that here, you saved me the trouble!!!!!!
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#8
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Only amusing thing is though that where in 4.09 3 sec delay was fine for a 800kg bomb, it is now deadly at 4.10. But with the delay changed and now releasing the bomb roughly at the same distance as in your vid and things are o.k. So it is doable. Only thing not changed is my opinion of a certain smart alex. |
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#9
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Good thing about Letum is that he knows and understands stuff. Can't be said about everybody.
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#10
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+ he knows how to communicate!
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