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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It took me some time to figure it out but I think thats what he means with "the casing doesn't matter, it's all about the detonator". I'm sure he will clarify soon.
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#2
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Quote:
If his point is that the arming vane will continue to arm the bomb after the bomb takes impacts that don't damage the vane, he is right. It was making this and being in the DBS that got me interested in US bombs. ![]() You can see part of the rear fuze there. The vane is on a long spindle so that it isn't in the dead air directly behind the bomb. The rear fuze is both a back up, in case of failure of the front and also because time delay fuzes where fitted to the rear fuze only to protect the time delay from impact damage. Last edited by Letum; 12-26-2010 at 03:31 PM. |
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#3
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Wutz makes a simple and as far as I can tell valid point:
The game should count the time between bomb release and the bomb hitting the ship. If I understand correctly the game currently measures the time between bomb release and the bomb hitting the water!? |
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#4
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The problem is that if the bomb skips on the water before the 2 second arming time is up it won't go off even if it takes longer than 2 seconds for the bomb to hit the target. So the bomb touching the water stops the arming. This is just another case of armchair "pilots" who think that increased difficulty equals increased realism. It is not always the case.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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