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#1
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Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server. |
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#2
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@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround in this game full of workarounds? This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job. @Arsenal53 to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all! The chuzpe of some people is really something to wonder about.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 12-26-2010 at 11:49 AM. |
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#3
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Quote:
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit......... |
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#4
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Quote:
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#5
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Solomons Aug 42 Map
Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid. ![]() Cheers, Hawk 5 |
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#6
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No so much a bug,
But the testrunways 4, 5, 6 always translucent red. http://forum.1cpublishing.eu/showthread.php?t=17823
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JO Top Gun 2009/2010 ![]() In the heat of battle you will not rise to the occasion You will shrink to the level of your training Music at Reverbnation |
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#7
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...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
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#8
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Hi guys,
Firstly absolutely fantastic job on the upgrade! I was wondering if the below is a bug or part of the new spitfire flight model?!?! I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour? (more info) I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection! Also any chance of letting us know what flight model characteristics were adjusted on the spitfire? |
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#9
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S!
Other planes require some nose down too, so I think not only the Spitfire. |
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#10
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Dear DT members, thank you for great job, however, unfortunately, there are few problems possible connected with new patch. I use Russian version of the game, so forgive me please possible incorrect translation some terms from Russian to English, but I hope enclosed images would help you to understand what I exactly mean.
First problem concerns pink color of Stationary Ship\Test-Runways No 4 in ntrk-records. So, more details. As you can see at the first image, Test-Runway No4 has now pink color (in redactor during mission building). That's fine, it's boards are visible for builder, moreover these Test-Runways are clear diring game (see second image). Everything seems convenient at the first view. But when viewing ntrk-record pink color returns (see third image) ![]() Situation with test-Runways No5 & No6 is the same. Moreover this issue concerns also other ntrk-records created in previous versions of game (if Test-Runways No4 were used there). That's why I would like propose you next simple solution: 1) Rename recent Pink Test-Runway No4, No5 & No6 for example to No4B, No5B & No6B correspondingly ("B" means "Building") 2) Restore previous version of CLEAR Test-Runvay No4 with its native name (as in 4.09m) 3) Create also create clear versions of Test-Runways No5 & No6. It would give to players possibility to use pink objects during mission-building only. When airfild created using Test-Runway No4 (or No5 or No6) would be ready, builder can replace them to their clear analogue and avoid incorrect playback of ntrk records/ Thatk you in advance. Sincerely. Last edited by SkyFan; 12-28-2010 at 07:11 PM. |
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