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  #1  
Old 12-26-2010, 10:29 AM
Wutz Wutz is offline
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Originally Posted by JAMF View Post
The reverse should then also apply. One should be able to fly in at 5-10m above the waves, then nose up and release the bomb, so it gets an arc that will not necessarily travel above 25m but still fly for at least 2 seconds.

This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time.
Well the funny thing is as of 4.10m the bomb casing not the detonator touching something makes the differance. Also try dropping at 25m and see what happens! I can tell you absolutely nothing! At 40m the same, at 60m you can hit finally, at 70m you are dead reguardly what kind of a delay you have set, as now we know that mechanical and chemical detonators reset themselves automaticlly when not dropped at the exact right height.
I should maybe write my former instructors with whom I did my EOD training that they told us a bunch of bull about how mechanical detonators work.....
Sorry the momentary solution for skip bombing is straight out of the funny farm.
  #2  
Old 12-26-2010, 11:05 AM
slm slm is offline
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I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
  #3  
Old 12-26-2010, 11:11 AM
pupo162 pupo162 is offline
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Originally Posted by slm View Post
I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
to start a multi engined plane you have to select engine 1 - start. engine 2 - start. starting both at the same is not possible in this game.
  #4  
Old 12-26-2010, 11:30 AM
slm slm is offline
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Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
  #5  
Old 12-26-2010, 11:45 AM
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robtek robtek is offline
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@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
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Last edited by robtek; 12-26-2010 at 11:49 AM.
  #6  
Old 12-26-2010, 01:01 PM
Wutz Wutz is offline
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Originally Posted by robtek View Post
@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
Ah yes and what gives you that impression? Are you a EOD specialist?
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit.........
  #7  
Old 12-26-2010, 12:11 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
missed your post on that, sorry, cant help
  #8  
Old 12-26-2010, 12:40 PM
II/JG77Hawk_5 II/JG77Hawk_5 is offline
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Solomons Aug 42 Map

Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid.




Cheers,
Hawk 5
  #9  
Old 12-29-2010, 07:20 PM
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T_O_A_D T_O_A_D is offline
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No so much a bug,

But the testrunways 4, 5, 6 always translucent red.

http://forum.1cpublishing.eu/showthread.php?t=17823
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  #10  
Old 12-26-2010, 01:52 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
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