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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-26-2010, 02:01 AM
Heliocon Heliocon is offline
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Hey guys - first post here, but been watching this game for awhile. I am wondering how the game will display gunfire and more specifically tracers. In Wings of Prey (yes I know its more "arcadey") the bullets were bright colors like everyone of them were tracers, but in other games you can see any tracers at all. Will there be a reaslistic ratio? You can see your tracer rounds and where they are going but they are not every bullet, like when you watch the old WW2 footage.
Sorry if I am re asking a question, I havent seen it directly addressed anywhere (unlike engine flames).

Edit: Also anyone know if the game will run on 64bit native? Certainly its dx11 so...

Last edited by Heliocon; 12-26-2010 at 02:09 AM.
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  #2  
Old 12-26-2010, 03:15 AM
nearmiss nearmiss is offline
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Yes tracers are visible

SOW will not be DX11
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Old 12-26-2010, 03:39 AM
SEE SEE is offline
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What are the plans for the headtracking API or will SOW be restricted to NP's encrypted API? There has been no mention despite questions from the growing number of users of alternative headtracking software/hardware (which Il1946 supports). Thanks.
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Old 12-26-2010, 03:55 AM
Biggs [CV] Biggs [CV] is offline
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I've read that SOW is only going to be compatible with 32 bit operating systems. Is this true?
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  #5  
Old 12-26-2010, 09:04 AM
kendo65 kendo65 is offline
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Oleg said a while back that there will be a dedicated 64-bit exe, so no worries on that score. (with (unconfirmed) minimum RAM requirements of 3gig, we are going to be in trouble fairly soon if the game can't handle 64-bit OS)

Quote:
Originally Posted by nearmiss View Post
Yes tracers are visible

SOW will not be DX11
Too much Christmas sherry nearmiss????

SOW will be DX11

Last edited by kendo65; 12-26-2010 at 09:12 AM.
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  #6  
Old 12-26-2010, 09:37 AM
Hecke
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Quote:
Originally Posted by kendo65 View Post

SOW will be DX11
True
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Old 12-26-2010, 11:26 AM
Tree_UK
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SOW is 100% DX 11, its something Oleg has stated many times.
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Old 12-26-2010, 04:26 PM
Biggs [CV] Biggs [CV] is offline
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Quote:
Originally Posted by kendo65 View Post
Oleg said a while back that there will be a dedicated 64-bit exe, so no worries on that score. (with (unconfirmed) minimum RAM requirements of 3gig, we are going to be in trouble fairly soon if the game can't handle 64-bit OS)

Thank you!!!! I'm about to build my new system and I have Win 7/ 64 bit ready for it................Had me scared for a minute............WHEW.............
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Old 12-26-2010, 05:11 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by SEE View Post
What are the plans for the headtracking API or will SOW be restricted to NP's encrypted API? There has been no mention despite questions from the growing number of users of alternative headtracking software/hardware (which Il1946 supports). Thanks.
+1 to that. I'm afraid.
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  #10  
Old 12-26-2010, 05:18 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
+1 to that. I'm afraid.
Look here.
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