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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-25-2010, 01:38 AM
Freycinet Freycinet is offline
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Thanks for the update and Happy New Year in a week's time and a Merry Christmas after that, on Jan. 7. Hope you will have your well-deserved rest by then, before a new exciting year with everything in the balance!
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Old 12-26-2010, 08:30 AM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by MikkOwl View Post
1. A panel at the Bf 110 front hangs loose. Does it flap with the wind and maneuvers? (If so, can they make sounds when they slam against the fuselage over and over?)

2. Can broken things get broken more or torn off by various high G maneuvers (both positive and negative)?

3. Replay camera idea: follow a shell/bullet (maybe the first one fired from any burst), both from first person and from third person. Could be fun to see in slow motion how good someone's gunnery is.

4. In replays, crew position: I know the replays can save the real head view angle of the person like in IL-2. But can we override and look around?

5. Is turbulence and G-force impact on view (shake etc) included in replays?

6. Do damaged parts that fall off from the airframe have physics? Can they collide with the own airframe or another, causing damage? For example if an engine came loose from the Bf 110, could it strike its own twin stabilizer tail or another airplane? Panels striking someone elses canopy is another example.

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1) I hope..
2) I hope..
3) Well you're right. You can do it in Il-2 for the slow motion, but it's hard to do for a good movie, as it was hard to realise a good movie in Il-2.
...
6) It's the case in Il-2 Well it's a bit simple but for the time, it was simply great. I remind to have been damaged after have went about 1000 feet under a dogfight piece. And it often happens when you're just 100 or 200 feet under an ennemy you just made explosing.

Last edited by IbnSolmyr; 12-26-2010 at 08:35 AM.
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