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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-22-2010, 11:22 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back.
What "GUMID bug" means ?

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Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...
That's fun hearing him again.
But I hope he doesn't speaks too much again...

Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?

Thanks

Nat
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  #2  
Old 12-25-2010, 10:40 AM
R@S R@S is offline
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Originally Posted by Nat_Crelk View Post
What "GUMID bug" means ?
The game engine gives every character a number, a GUMID, to keep track of them and these sometimes gets mixed up resulting in switched characters. I haven't found the reason for it yet and have noticed that the characters that gets switched are usually part of a group, sometimes guards, sometimes even bandits. I've gone through most of the code looking for an explanation but it still eludes me, the code left to check is part of guinneapig's which I'll do when time permits.

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Originally Posted by Nat_Crelk View Post
Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.
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  #3  
Old 12-25-2010, 03:34 PM
waveform waveform is offline
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Installed and tried Blue Sun Mod 1.5 (after months of not touching 7.62). Couple of questions and some suggestions:

- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points.
- I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that?
- Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT.
- Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity.
- Please write a proper readme of all the current features and changes that Blue Sun Mod 1.5 introduces over the vanilla game. I assume the list at the beginning of this thread is not comprehensive?

Thank you for this mod.
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  #4  
Old 12-25-2010, 08:28 PM
R@S R@S is offline
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Originally Posted by waveform
- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points.
Right-click on the killbook in your quest item slot to gain access to the level up functions.

Quote:
Originally Posted by waveform
- I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that?
The slaves are for those who want cheap mercs that dies without much penalty. They can also be bought and sold to make some profit, the more you train them before selling them the higher price you'll get. I just used the JA2 names 'cause it was easier than coming up with new ones

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Originally Posted by waveform
- Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT.
You have to ask the devs about that, I haven't got a clue.

Quote:
Originally Posted by waveform
- Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity.
If you complete the quest in the correct way it will disappear into the "completed" tab. I checked the code and as many of the other quests it's a bit of a mess, I think the devs had some problems due to the different ways you can actually fail it and that resulted in it staying in the active tab. Other than a complete re-write of the code I'm not sure there's an easy way to fix it. Check the threads on the board, I think you'll find a step-by-step on how to complete it successfully.
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  #5  
Old 12-28-2010, 04:39 PM
waveform waveform is offline
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Originally Posted by R@S View Post
If you complete the quest in the correct way it will disappear into the "completed" tab. I checked the code and as many of the other quests it's a bit of a mess, I think the devs had some problems due to the different ways you can actually fail it and that resulted in it staying in the active tab. Other than a complete re-write of the code I'm not sure there's an easy way to fix it. Check the threads on the board, I think you'll find a step-by-step on how to complete it successfully.
That's the thing, I don't want to complete it the "correct way". I want to wait for the cops and bandits to kill each other, take the cash, take all their guns and be gone >.< Oh well, thanks for the insight.
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  #6  
Old 12-25-2010, 05:16 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.
Understood.

I admit I prefer the 7.62 environment. I always prefer to feel free to do (or not) some actions or some other.

Anyway, thanks for your answers.

Nat
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