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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 12-22-2010, 04:59 PM
echoco echoco is offline
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Okie dokie, for those who wants to know I've managed to change the Astarte into another ship, it was very simple probably the quickest script editing I've ever done, I feel like a pro.

went into the mission
Data\Scripts\Quests\mission_7g\NewBase_XB17.script
and changed

NewFlight("Merc_Group", "nm", "Mothership_Astarta", "BasePilot", Vector3(-800, 0, 100), Vector3(0, 0, 1));

It took me 30 minutes to find names of motherships and a save file that was before i entered the system to test it.

Plan 6a is to change all 3 faction path missions + Alex's so that they'll give different motherships that way I coudl go around changing motherships as I please.

a question is there a model in game for the mothership that is the star wolve in SW2? finding out that star wolve in SW3 is a different design was a little dissapointing.

more questions: location activate.script

NewGreenFlight("GuardGroup_1", "green09", xyz_cl1 + Vector3(-182, 0, -116), 2, 9, Vector3(-1, 0, 1));


the two numbers I'm guessing that it's 2% chance of appearance at base strength 9 correct? or is it something totally different?
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  #2  
Old 12-23-2010, 05:05 PM
echoco echoco is offline
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I did a silly thing by mistake, I changed Aia_perk.ini and saved it could someone send me a stock one please. or simplier to past it's content?
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  #3  
Old 12-24-2010, 08:46 PM
TrashMan TrashMan is offline
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I got a question - anyone here managed to mod capital ships (like mothership)? And I mean getting new ones in-game?

I can get fighters and new weapons to work flawlessly, but capital ships look more complicated.



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  #4  
Old 12-26-2010, 12:25 AM
Trucidation
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Yeah, check out Goblin Wizard's Mothership mod.
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