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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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I have to go on a simulator at work [not a pilot one, a train driving one every year ] and the biggest complaint we have is the lack of movement [the seat of the pants driving].You can see the simulated scenery going past but there's no "feeling" of moving. |
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#3
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Another thing you don't get in a commercial sim is the rendering of every little subsystem that an aircraft has. Throttle, Pitch, Mixture, compression, etc are pretty good for a flight sim game, but the ones they use for the big Boeings, Airbusses, and the military jets and choppers simulate the hydraulic and electrical systems, the in-cabin PA system, the backups, the bypass circuits, and a thousand other things. Plus most of them require outside operators to input different variables and such that the pilot and copilot are going to have to deal with. We're probably 10 years away from flight sim games simulating airframe expansion, how icing affects airflow over the wings. . . . and all those other things you find in real Simulators.
I'm not Knocking SOW, but it's not possible given time, money, and hardware constraints. The fact that we are being given variable flames from the exhaust is a milestone, and I'm sure there are other milestones Oleg's keeping for release and future patches. |
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#4
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__________________
Find my missions and much more at Mission4Today.com |
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#5
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And we may see the development of interchangeable modules like A2A has with Accusim, at least that's what they claim, that in the future their modules will be able to interface with a number of 3D flight engines. Imagine SoW becoming hugely successful, and top of the line third part developers joining forces thereby increasing the level of technology. Who knows, maybe russo-american cooperation might even lower the threshold for products from a certain american defense corporation. I'm dreaming again.
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#6
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#7
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I was talking to some CAE engineers (by far the largest company in the field) and they said the difference is you are in a real cockpit that moves, with real instruments, a true panoramic view, and that costs millions all by itself.
The cockpit is bought from the manufacturer of the aircraft...a cousin of mine is an engineer there and he went to buy a A380 cockpit in Toulouse for CAE's A380 simulator... The computing power is less than some workstations since they don't upgrade everything all the time. And the software is still mostly 'cheat sheet', table based...no real inertial calculations...To be fair that was 5 years ago, but still the differences are less than you might think, other than the physical cockpit of course. The graphics, while updated all the time are not that great but they are full surround ! Louisv PS: "Real Flight Simulator" is a repackaging of a free software: by today's standard it's a piece of crap. Enough said. Last edited by louisv; 12-23-2010 at 04:22 PM. Reason: mispelled |
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#8
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Louisv I just wanted to concur. I'm not sure I'd ever mention "FlightProSim" as a credible source for anything! Flightgear(.org) might not be the hottest peice of software out there, but somone slapping their logo on a GNU (freeware) release and marketing it with a "money back guarrantee" is pretty sick. I feel sorry for anybody that fell for their scam.
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#9
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I think Oleg has been working with that philosophy in mind since it too years for IL-2 to be playable at MAX settings on a mid-range system. (although IL-2 was very scalable as well)
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#10
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Quote:
We've come a long way and we haven't finished yet.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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