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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-15-2010, 10:23 PM
R@S R@S is offline
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There are a few clips that could be removed and not missed, the wide variaty of mini-14 for example, but I'll hold off on removing anything until it's absolutely necessary. And the CBJ MS would have to wait until I have time to actually make it.

I've mostly made accuracy changes to SMG's and carbines to give them a proper place in the game progress. As I've said many times before, I'm not that interested in realism, I want a fun and challenging game experience. But luckily there are people that are interested in realism that are working on realistic setting for those who prefer it that way.

So far I've added the Masada/Bushmaster and 3 versions of FN-SCAR 6.8mm. I've been working on a new model for USP .45 but have put it on the back burner until I have time to work with the textures. I have also worked a bit on the FAMAS textures giving them a darker shade that IMHO makes them look better.
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  #2  
Old 12-16-2010, 01:02 AM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
But luckily there are people that are interested in realism that are working on realistic setting for those who prefer it that way
So I assume there will be two WEAPON_INFO files like the olders BSM ?
One "real" and one alternative ?
That's fun.

Great job.

As I will be at my cousin's house which has a better internet connection than mine I'll try to see what can I do with 3DSM (I've kept your PM).

I'll be right back to you ASAP.

Nat
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  #3  
Old 12-16-2010, 06:39 PM
R@S R@S is offline
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Originally Posted by Nat_Crelk View Post
So I assume there will be two WEAPON_INFO files like the olders BSM ?
Nope, the next version will not have an alternative WEAPONINFO files included. When I added the new ones to that file I noticed some very disturbing things, the file is FUBAR. Many of the stats are off target and it would take some work getting that right, time I don't have.

Quote:
Originally Posted by safoolfool
I don't think it happens outside of the M16 and the MP5, but for those there are duplicate taped mags (one with black tape and unbreakable one with pink tape that you can separate), which I don't see the purpose of. There's also 2 bizon mags, the only difference being a few grams and that one is plastic, the other metal (the difference is only noticeable if you're looking for it). I think the 5.45 mags might also have metal/plastic variants. In both cases you can eliminate them, 20 grams isn't going to change anything. Probably only saves ~4 slots, but it's something.
Yeah, there are many examples like this that could be removed but it involves a lot of work. The clips doesn't just have to be removed from the ini files, but the inventory files as well. Even with a search inside the files, the process of going through every variant to find the clip is very time consuming. That's why I'll wait until it's absolutely necessary.

I just got handed a new major project at work and will be very busy with that until mid January. This means that I'll "have" to release the next version tomorrow, I don't have the capacity to continue developing it right now. I will of course fix anything that needs fixing(if there is any such thing, I've done some thorough testing).

So until tomorrow then...
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  #4  
Old 12-17-2010, 06:33 PM
Dr.Q Dr.Q is offline
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Thx for the new version, it's always nice to see progress!

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Originally Posted by R@S View Post
When I added the new ones to that file I noticed some very disturbing things, the file is FUBAR.
I told you so

Deleting prepare times on long shotguns so the player doesn't need to use prepare mode/careful movement anymore, and sniper accuracy carbines are poor jokes that destroy the gameplay. Unfortunately it's exactly the kind of stuff that some modders already destroyed JA2 with. I keep having the premonition (or is it just fear?) that something like this will eventually happen to 7.62 too...

IMHO the original item stats were already a very good compromise between realism and the limits of the game engine, there's not much need for change. The original devs stated that it can't be "realistic" or machineguns (for example) would be the kill-all, so they were made into tactical weapons.

I'm always very sceptical about modders who claim they have the realism master plan and they can do better than the designers, but are unable to play without cheats a game that was designed for adolescents
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  #5  
Old 12-18-2010, 09:18 AM
R@S R@S is offline
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Originally Posted by Dr.Q View Post
I told you so
You have to forgive me, but I seldom take your criticism seriously, most of the time it's about your character flaw and not the mod. Or as afp used to say, "it's dr.q being dr.q"

I for one is looking forward to what the "realism" guys are working on, even if I prefer a balanced gameplay over a realistic one. I'm not willing to shoot something down before even testing it, and I have an open mind to anything that might actually improve the game. Having said that, I will of course test it before I decide to make it the standard setting in the mod or make it an extra that needs to be activated similarly to the WEAPONINFO_ALT debacle.

But from the indications I got from theBrain it will be a long time before I get my hands on it, he's talking about dates around March/April. I'll prolly release one or two versions of the BSM before that
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  #6  
Old 12-18-2010, 01:21 PM
D_F_N D_F_N is offline
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I told you so too! ))))


Btw, greetings R@S 22 and the rest of the old guard
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  #7  
Old 12-18-2010, 04:04 PM
R@S R@S is offline
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I told you so too! ))))
In your case I seem to remember you also said you hadn't actually played the mod, so how could I take what you said seriously

All kidding aside, glad you finally decided to join us.
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  #8  
Old 12-19-2010, 01:19 PM
Dr.Q Dr.Q is offline
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Well, the problem with the combination of weapons and a strategy/tactics game is, the firearms nuts are almost always mentally very poor. Just go and visit the Bears pit and their "political discussions", lol.

Having designed a few dozen classic-style "turn-based" boardgames before, I'm still very glad I've been a small part of the SOG'69 JA2 mod. You can see my ideas about a playable weapons mod there. I've tried the 1.13 mod but it was shite.. headshot orgies, inventory management and no entertainment value.

Quote:
Originally Posted by R@S View Post
Or as afp used to say, "it's dr.q being dr.q"
afp's E5 Immortal Badass and the 7.62 translation project were epic original work. He understood the basic premises of the game and never tried to change them. And we did have a lot of fun trolling the gun nutters and their demands for "realism"

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Originally Posted by R@S View Post
You have to forgive me, but I seldom take your criticism seriously
So thats why release after release there are the same errors in the ammo tables. Both the original items and those that were added have many switched-around or nonsense values. How about fixing these basic physical stats for more realism.

But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction.

Last edited by Dr.Q; 12-19-2010 at 01:31 PM.
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  #9  
Old 12-20-2010, 03:56 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by Dr.Q View Post
How about fixing these basic physical stats for more realism.

But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction.
Hi everyone !

I don't wanna take part of something which exceeds me but, maybe, your point of view depends on what you mean about "realism".
Doesn't it ?

In every game I played before (without regarding the kind of games they were and in their Vanilla or Modded versions), I everytime noticed that those games / Mods reflects their creator's point of view.

Why after all, BSM couldn't be in that way too, reflecting R@S' and other BSM team members point of view about 7.62 ?
Mods rely on the work of a team who wants to lead some game into some direction.
But effectively I agree with you in the fact that their works rely on some other members giving their own two cents.
And also, I consider that as a kind of "way to give a little hand" for mods' active players (like me) to give their feedbacks in order to help as far as they can, other members work.
Some players may be pleased and some other may be not. That's a game after all. And I try to always be gratefull for the time I can enjoy some game.
But I agree with the fact that everyone has his own definition of what a "realistic" or a "funny" game is.

As R@S said before, some guys are already working on a new weap / ammo tab.
They are working on something which will reflect their own sense for that game.
As far as I'm concerned I would be proud to help if only someone takes some time to explain how that works to me and how have I to give my help.
But for now, as I have not something interesting to propose, I will wait and see how things goes on.

I hope I don't have hurt someone, and if I have, please, excuse me.

Thanks

Nat
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  #10  
Old 12-16-2010, 05:41 AM
safoolfool safoolfool is offline
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I don't think it happens outside of the M16 and the MP5, but for those there are duplicate taped mags (one with black tape and unbreakable one with pink tape that you can separate), which I don't see the purpose of. There's also 2 bizon mags, the only difference being a few grams and that one is plastic, the other metal (the difference is only noticeable if you're looking for it). I think the 5.45 mags might also have metal/plastic variants. In both cases you can eliminate them, 20 grams isn't going to change anything. Probably only saves ~4 slots, but it's something.
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