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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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The 'Allow_Karl' trigger is set in missions 5_1 "USS Aurora" and 5_2 "Secret Place Aurora" and it appears to set it at mission start (I'm pretty sure these are the missions that start *after* you get back to Aurora with the Mastiff)
This also triggers *something* in Elio: activate.script Code:
if (GetQuestLabel("Allow_Karl")=="yes") then
CreateRelationStationDocking(VEC,mothership,140,4);
end;
Code:
xyz_vector = Vector3(-404, -30, -600);
VEC = CreateStation("PStation_04_sta", xyz_vector + Vector3(0, 0, 0), Vector3(0, 0, 1));
*edit* scratch that, its the "Vector-3 Station" in the south-west corner, perhaps you can dock to it for something... Last edited by Pressure Line; 12-14-2010 at 07:51 AM. |
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#2
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Those are for the Stashes from what ive read, I want to know why when I destroy those turrets in the cloud they dont drop anything.
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#3
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Bump for usefulness.
Donziboy2: Because it's not the turrets that are a stash in Hephaestus (which is what I assume you're talking about?) (though the Y-shaped ones can drop a Shining turret), it's... whatever, inside the ring of them. |
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#4
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i found this strange looking sphere in Pegasus. its in the SW corner of the map.
i cant destroy it and i cant pick it up. 6 squares from the bottom, 5 from the left. anyone have any idea what it is? |
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#5
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The sphere has a bunch of fancy graphical effects around it, right? Thats a wormhole if I am not mistaken... However they are unusable until you reach a certain point in the campaign (and some campaigns you never get access at all)
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#6
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You are wrong, in all campaigns you can get accest to this portal - automaticaly or due certain mission or decision during mission.
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#7
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Pretty sure I never got access to those portals in the MSF Campaign.
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