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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-13-2010, 08:43 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by KWM_Rammbock View Post
Hi all,
will the flight models of the flyable aircrafts be similar in terms of performance to those in il2's latest official version lets say 4.10?

Ramm
This is really anyone's guess, but still an informed one can be made from the comments of Oleg and Luthier over the months of development updates. What it looks like is going to happen is that the flight models will be similar but more accurate. Luthier once said that he had to "almost relearn to fly for a while but it's not much harder than IL2". This sounds like a lot of small improvements adding up to change the feel of the FMs in the details, rather than a handful of sweeping changes all across the board that change the fundamental background. For example, we might have more accurate and harder to control effects for torque and p-factor during take-off, but we will be ready to deal with it as we have already dealt with a different simulation of the same effects in IL2...all that we would have to change in this case would be how much to move the controls or how much speed to build rolling on the runway before slamming the throttle to full.

I think that the biggest challenge will come from the detailed systems modelling because it's a completely novel feature for a WWII era combat sim that almost none of us is familiar with, unless we have also spent time with modern/jet or civilian flight sims at some point.

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Originally Posted by Biggs [CV] View Post
Will we be able to start missions already in the air or will wel have to take off?
Will there be a co-op mode in multiplayer? If so how many players?

Thanks for all the hard work you and your team has done on SOW-BoB, can't wait to start flying.
Both the familiar multiplayer modes of IL2 will be featured (DF/persistent environment with respawns and co-op/single mission with no respawns), with a new, third mode of play having being hinted at at various points through interviews and news snippets.

Unfortunately we don't know what exactly it will be (or even if it will be in the release version), but most guesses point to a combination of DF and coop modes in the form of long term online mini-campaigns. This is pure speculation up to now, but it sure would be cool to have.

As for the amount of players possible, if my memory serves me right mr Oleg Maddox said in one of the update threads that the initial cap is going to be set at 128.
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Old 12-17-2010, 09:05 PM
Biggs [CV] Biggs [CV] is offline
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Will we be able to change our aircraft indentifaction letters? Will we be able to change the range at which the bullets converge.
Sorry if these have already been answered.
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Old 12-18-2010, 12:11 AM
The Kraken The Kraken is offline
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Originally Posted by Biggs [CV] View Post
Will we be able to change our aircraft indentifaction letters? Will we be able to change the range at which the bullets converge.
Sorry if these have already been answered.
One of the last updates showed lots of options for changing markings and appearance of planes: http://forum.1cpublishing.eu/attachm...5&d=1291381971

Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
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Old 12-18-2010, 12:12 AM
swiss swiss is offline
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Originally Posted by The Kraken View Post
Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
Lateral convergence.
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Old 12-18-2010, 12:29 AM
Biggs [CV] Biggs [CV] is offline
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Quote:
Originally Posted by The Kraken View Post
One of the last updates showed lots of options for changing markings and appearance of planes: http://forum.1cpublishing.eu/attachm...5&d=1291381971

Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
Thank you sir!!!
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Old 12-19-2010, 08:17 PM
Biggs [CV] Biggs [CV] is offline
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Again sorry if this has been asked already: Will there be options on when to start the campaign? Possibly Dunkirk through July?
Personally I would love to be able to defend the evacuation of Dunkirk.
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Old 12-19-2010, 08:23 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Biggs [CV] View Post
Again sorry if this has been asked already: Will there be options on when to start the campaign? Possibly Dunkirk through July?
Personally I would love to be able to defend the evacuation of Dunkirk.
That sounds awesome good call.
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Old 12-20-2010, 06:27 PM
Triggaaar Triggaaar is offline
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So the last 2 updates have shown engine flame colours, and the level of work Oleg and team is astonashing and wonderful. But how long does it take to make these adjustments? If we had the choice of 50 improvements like this, but waiting 50 weeks, would we be happy to wait? Hell no. Unless that was a really quick thing for someone to change, isn't it best for the team to just concentrate on getting SoW released? As long as it's not full of bugs that stop you playing, the improvements can be made after the initial release. I do have faith in Oleg, but this dragging on with no information doesn't seem right.
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