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#1
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The Immortal Badasses came back ! I'll keep my SPAS at hand ... VERY NICE WORK @ fallschirmjager : The game once do that to me. But after a complete reinstall all was fine. The same : try to run the Patch_Me.bat after ALL files (Unfficial Patch + BSM + Media packs) were installed and/or pasted. That was why my old game suddenly came to crash everytime. Hope that'll help.
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 12-12-2010 at 11:09 PM. |
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#2
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Cheers, Nat. I did a compelte reinstall but pissed off I deleted my saves without thinking so I've had to start again.
It's not so bad. Already amassing a bit of a little arsenal at the moment. I encounter Hawk and he refused to work for me because one of my squad members was German so I kinda just shot him... On the upside his R700SV is now mine. Still a bit early to comment on the mod as a whole but I'm really enjoying it so far. I've noted down a couple of inconsistensies with the weapon stats but R@S said earlier there is a bloke working on a complete overhaul of the weapon statistics so I'll hold off until then. I started my Steyr model the other night, got distracted with some big Bad Company 2 sessions with some mates though and haven't touched it since. And I don't want to set anything in concrete though but R@S, say if I wanted to remake all the default weapons and update their textures, would you be willing to implement them into the game? |
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#3
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#4
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Alright.
R@S would it be possible if you could supply me with a couple of exported default weapon models so I could have a look? Preferably in .3ds please. |
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#5
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Will do, PM me your mail address and I'll send you a few.
Been playing around with the slave merc script this evening and have had a lot of fun. The slave price will be determined by a few attributes, such as health, dexterety, shooting and so forth. This means that if the player trains the slave he'll get a better price when he sells. I've also added a "buy only" function for the Cali-Cantinos trader who buys slaves at a higher price. The player can become rich escorting slaves there, but every time the player sells a slave he'll get a 2 point penalty to professionalism. This means any abuse and the normal mercs wont join the player I think I just need one more play-through before the next release, this means I might release the next version this Friday instead of the next. But ths depends on how well my testing goes, so no promise. |
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#6
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Nice job on the mod, R@S. I just have one request that would improve it a million fold. Get rid of the aggravating random quests that are part of the original game and replace it with your own scripted random missions. Nothing more frustrating than traveling to a town on behest of a bartender's tip and finding out the target npc refuses to allow you to do their job. Perhaps the mayors would give out courier quests similar to what we have now, but there is a near 100% chance you get ambushed along the way, unless you actually opt to use the stealth / speed slider. The police chiefs could give you a mission that involves rescuing tourists from some kidnappers that set up camp a few kilometers outside the town. Weapons dealers could give you a mission to recover a shipment that was intercepted by bandits and reward you upon its return with either cash or a semi-rare weapon. I am sure there are a hundred other possibilities. I just never want to see a quest giving npc refuse my services again.
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#7
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On the other hand, when these circumstances do occur, let's hope that it's never due to a bug. No, those definitely have to be remedied. I think that what would make refusals more interesting is if the refuser counters with dialogue that offers different options, or twists on what was believed was going to occur when the mission was first taken. Some of the best dramas I've ever seen have centered on such scenarios. Pick almost any Spaghetti Western film and they almost all orbit around such conceits. It made Clint Eastwood and the late great Sergio Leone multimillionaires, so, if it's good enough for them, then why not everybody else too? Any opinions on the CBJ MS which I mentioned above? It really is a remarkable system. Flexible and about as efficient a system as I've ever read about. And that's from system performance to field stripping.
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#8
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Joe, I agree with you that the random quests are buggy, and especially the one with the package of drugs(RQ 10). There are some events in the script for that one that are tied to another random mission, the seventh, and I suspect that's a mistake from the devs. This means that these lookup events keep occurring until the player does the seventh random quest. I never do the random missions when playing, the game becomes more unstable if you do. I've found some errors in the code that could explain this issue and will fix it instead of removing it.
There are several other ways to implement the smaller missions you suggested, but for the time being I some other things that needs doing. But I'll put it on the to do pile Kyle, even though it's a Swedish weapon I'm not sure it's the right fit. The weird caliber means it would take 2 or 3 of the limited number of clip and ammo slots left. It's too much for another SMG, the game has plenty of those as is. |
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#9
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Could you please tell me how to import the .ACT files into MilkShape 3D or 3dmax? Or use any plugin?
Thank you! |
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#10
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Great thanks for the new release !
As usual, a huge and incredible work ! Thanks Nat
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Remember to breathe just before pulling the trigger ! |
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