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| Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#1
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Well, the easiest way is to get them into the thick of the enemy troops and cast Target on them. Then sit back and watch the carnage... if it seems your Ghosts are getting too much of an upper hand, fire off a Fireball or a Lightning into the crowd. That's pretty much how I handled things as a Mage.
If you are not a Mage, you can try diverting your Ghosts and sending them against enemies they cannot drain life from when they get near the Leadership limit. Ghosts are awesome Cyclops blockers - they have excellent resistance against their attacks and are fast enough to get there and block them. |
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#2
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Target is very good. Yeah, sometimes it's a pain in the ass, if they drain too many souls, they might even become actively hostile. I had to reload a few games because of this.
However, target and necromancer AoE attack are good things to keep their numbers in check. I enter every battle with 20% less ghosts then my max leadership. They had to add this drawback to ghosts, otherwise this would be one of the most overpowered units in the game. |
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#3
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This is actually one of the many elements Katauri kept from the original King's Bounty, published 20 years ago by New World Computing. Even then, a player had to be very careful with ghosts, lest they go out of control.
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#4
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Quote:
Thankfully though, they no longer turn to peasants when the Week of the Peasant comes... |
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