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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-11-2010, 05:01 PM
II/JG54_Emil II/JG54_Emil is offline
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Hey TD IL2 Developers,

this would be an awesome mod or can I say development to have in 4.10m:

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Originally Posted by Jumo211 View Post
Please , click the YouTube link to directly watch this video in bigger screen and HD
in order to see all details

  #2  
Old 12-11-2010, 08:17 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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That`s a realy nice and very welcomed effect, is there a chance to have this officialy in the 4.10 created by Diadalos?!

What do you guys think about such a nice effect?! we know you have a lot of stuff to fix and check?!

Just asking, nothing more
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Old 12-12-2010, 03:03 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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I can only speak for myself. Indeed it looks very nice and compared to the real one, quite impressive. But I have no idea, how its done, so I cannot judge the amount of work, needed to have it this way or any problems it might bring with it. In the end its just eyecandy, usefull only in movie productions (although the flames in darkness would match the nightfighting scenario and gain quite more importance there). Since we are a small team, I'd say, such is rather on the lower priority side.
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  #4  
Old 12-12-2010, 05:04 AM
Letum Letum is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
In the end its just eyecandy, usefull only in movie productions
I don't think any eye candy is only useful for movie production.
Anything that makes the simulation look more real adds to the simulations over all fidelity and feel.
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Old 12-12-2010, 08:08 AM
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Furio Furio is offline
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In any case, I would like the effect as an option only. We already have an excessive (in my opinion) propeller effect in front of our eyes, and developers should be prudent with anything further affecting our field of view.
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Old 12-12-2010, 10:55 AM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by Furio View Post
In any case, I would like the effect as an option only. We already have an excessive (in my opinion) propeller effect in front of our eyes, and developers should be prudent with anything further affecting our field of view.
And what if it was like that in reality?
I think in a simulation we should stick to what it really looked like.
Apart from that it doesn´t affect your FoV.
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Old 12-12-2010, 11:15 AM
Letum Letum is offline
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I suspect that the problem the TD Devs would have to solve is how to make sure the flames are not visible in the wonder woman view (ctr+f1).
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Old 12-12-2010, 01:25 PM
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Furio Furio is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
And what if it was like that in reality?
I think in a simulation we should stick to what it really looked like.
Apart from that it doesn´t affect your FoV.
What is “like that in reality” is often a matter of debate. An example? In my opinion, the propeller effect we have in game is not realistic, and is needlessly hampering vision. Having flown hundreds of hours in single engine planes, I should even avoid saying “in my opinion”. In real world, propellers are not visible from the cockpit, period.
However, I understand that different opinions exist. Therefore, my proposal is simple: if some new visual effect must be added (for “realism”) it should be an option. I would like the possibility to turn off the propeller effect we have today and, if implemented someday, the flames from exhaust stacks.
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Old 12-12-2010, 01:18 PM
ImpalerNL ImpalerNL is offline
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A working fuel pressure gauge for the bf109 would be nice.
The fuel pressure should be atleast 1.5 / 1.8 kg/cm2 in flight.

Also it would be nice to have a hestitating engine on start up, for the most common used aircraft. Especially in cold climates.

(This document is part of a original bf109G2 checklist.)
Attached Images
File Type: jpg bf109 FP.JPG (168.0 KB, 26 views)

Last edited by ImpalerNL; 12-12-2010 at 01:26 PM.
  #10  
Old 12-12-2010, 02:57 PM
IceFire IceFire is offline
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Quote:
Originally Posted by ImpalerNL View Post
A working fuel pressure gauge for the bf109 would be nice.
The fuel pressure should be atleast 1.5 / 1.8 kg/cm2 in flight.

Also it would be nice to have a hestitating engine on start up, for the most common used aircraft. Especially in cold climates.

(This document is part of a original bf109G2 checklist.)
Hesitation was present in one of the 3.X patches... back in the day. I think that feature lasted one patch and was then taken out. I can't remember if there was some thoughts against it ... or what the situation was.
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