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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-10-2010, 04:11 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Final size. No changes. We can't satisfy everything. There are limits in size by memory, limits of other type, etc.

Hi Oleg, JAMF's question was I believe purely relating to geographical features visible on the mini-map that were not in existence in 1940 (or, indeed, until after the war).

In other words: content accuracy, not map size (also regarding the extent of some cities and towns in 1940).

Great video update, thankyou!

Incidentally I'm also in the "blue" flame camp. I acknowledge the aircraft I see at Duxford are using top-quality fuel that may not have been around in 1940, but I do recall pilot accounts in various books I've read describing blue flames from Merlin engines at night.

Cheers!

Spinner
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Old 12-10-2010, 04:17 PM
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Richie Richie is offline
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Rich mixes, air to fuel, helps older engines with lubrication also but you'd have to clean out ports and valves more often because of the excess carbon

Last edited by Richie; 12-10-2010 at 04:21 PM.
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Old 12-10-2010, 04:22 PM
Mardescrap Mardescrap is offline
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What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.

This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS.

Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good.

Anyway keep up the good work, thanks for the updates, they make my day.

BTW are you alpha or you're beta?
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Old 12-10-2010, 04:31 PM
C_G C_G is offline
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Quote:
Originally Posted by Mardescrap View Post
What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.

This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS.

Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good.

Anyway keep up the good work, thanks for the updates, they make my day.

BTW are you alpha or you're beta?
DUDE, Oleg specifically asked for input on the exhaust flames!

No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something.

Clearly this is something that Oleg is still tweaking.

He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query.

C_G
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Old 12-10-2010, 05:30 PM
Baron Baron is offline
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Quote:
Originally Posted by C_G View Post
DUDE, Oleg specifically asked for input on the exhaust flames!

No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something.

Clearly this is something that Oleg is still tweaking.

He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query.

C_G

He also explained why blue exaust in most instances is incorrect yet most here want it to be blue?

Maby the refferance in books saying the colour is blue is because they saw the flames in an angle looking straight down the stacks so to speak (from an angle and from behind) , like oleg explained, flames are blue just at the beginning of the outlet and gets more yellow the longer the stacks are.

just guessing.
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Old 12-10-2010, 05:57 PM
Katkatman Katkatman is offline
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One question about the last topic :
Will the ground vehicule could be weathered like the planes (maybe in a futur part) or not ?

Great work also
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Old 12-10-2010, 06:01 PM
AdMan AdMan is offline
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the light radiating from the flame is too yellow no matter what the color of the flame, too much saturation
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Old 12-10-2010, 06:11 PM
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Richie Richie is offline
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Hawker Sea Furry?
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Old 12-10-2010, 06:24 PM
McHilt McHilt is offline
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Seeing all the vids of merlins and DBs I'd say blueish like many before me.
The color of flames indicate temperature and as temperature increases flames turn more transparent (the hottest temperatures are nearly invisible as I remember from chemistry class) but hey, I'm not an expert at that
I think the flames should be more transparent (in case when you'd use blueish flames). They also should illuminate the fuselage just slightly... just my opinion as a draughtsman, from what I've seen in the vids posted.

Anyway, nice feature...

Edit: maybe winny is right about that, efficiency rather than temperature but still

Last edited by McHilt; 12-10-2010 at 06:34 PM.
  #10  
Old 12-10-2010, 06:07 PM
winny winny is offline
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Flame colour has nothing to do with the angle you view it from or the length of the exhaust pipe, it is nothing to do with temperature either. It simply shows how efficiently the fuel is burning.

If the combustion is burning all the carbon you get blue flames and no smoke. If there's carbon coming out in the exhaust gases then you'll get yellow-er/smoky-er flame.

This is chemistry not opinion.
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