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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-07-2010, 12:06 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by csThor View Post
The last few pages are a perfect example why I never bothered with Mods:

Self-proclaimed experts who insinuate they've been fed pure wisdom instead of milk as a baby and who attack people bringing up very real concerns (DATA?).

EDIT:

How about this: For future FMs we throw darts over our shoulder at a dart board. What the dart hits is the value we enter. Ridiculous? Of course, but exactly the same credibility as some of the people here suggest. Even when the data currently in the game looks "irrational" we still need accurate and plausible data to change it. Otherwise ... well it'd be back to throwing darts. Nuff said ...
In fact TD, you do NOTHING at all!!!

You keep fussing about the bombs, while there is no comment about the guns the snipers, the non-overheat issues, wrong engines, wrong power settings, wrong cockpits, wrong FM, etc..

Team Daedalus, you were the ones that the community hoped for to correct these errors and you could.
But you prefer to sit in your ivory tower and ignore all the named facts.

I´m sorry to say that, but judging by your reactions in this thread (and also others), you lost your professional reputation and your credibility.

Shame, shame, shame.
  #2  
Old 12-07-2010, 12:24 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
In fact TD, you do NOTHING at all!!!

You keep fussing about the bombs, while there is no comment about the guns the snipers, the non-overheat issues, wrong engines, wrong power settings, wrong cockpits, wrong FM, etc..

Team Daedalus, you were the ones that the community hoped for to correct these errors and you could.
But you prefer to sit in your ivory tower and ignore all the named facts.

I´m sorry to say that, but judging by your reactions in this thread (and also others), you lost your professional reputation and your credibility.

Shame, shame, shame.
LOL...

are you a TD member? Do you know what TD is doing/changing/adding? Not to my knowledge. So, how can you say that TD is doing nothing???

please...
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Old 12-07-2010, 12:35 PM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by _1SMV_Gitano View Post
LOL...

are you a TD member? Do you know what TD is doing/changing/adding? Not to my knowledge. So, how can you say that TD is doing nothing???

please...
I see what TD is ignoring (in most replies in a very downward way).

That´s what is annoying.


I kind of like Pupos proposition.

why not get on TS and speak personally about the mentioned problems, that might weaken the fronts and can only benefit the IL2 community.

Last edited by II/JG54_Emil; 12-07-2010 at 12:46 PM.
  #4  
Old 12-07-2010, 12:49 PM
csThor csThor is offline
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Since when is TD required to communicate each and every bit of internal discussions and since when are we supposed to cater to everyone's pet whims?

Fact 1: We can't do everything at the same time.
Fact 2: We can't do everything within a heartbeat.

Seriously, just because you don't get a "Yes, we'll change this and that" reply it doesn't mean the issue is not on our scopes. But knowing flight simmers and especially this community we prefer to look into the issue privately to avoid flame fests which serve no purpose (other than stroking some people's egos) and which are essentially counter-productive. And the first step for any such work is establishing a consistent data fundament to work with.

Last edited by csThor; 12-07-2010 at 12:54 PM.
  #5  
Old 12-07-2010, 01:06 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
I see what TD is ignoring (in most replies in a very downward way).

That´s what is annoying.


I kind of like Pupos proposition.

why not get on TS and speak personally about the mentioned problems, that might weaken the fronts and can only benefit the IL2 community.
DT mail has been around for a while. We already adviced people to justify requests sent with hard data, and some did. Depending on manpower etc, some changes are being done. Please bear in mind that we do not have a public forum, which is good otherwise there would be hundreds of threads like this one, and we would spend most of time replying to questions, requests, etc.
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Old 12-07-2010, 01:30 PM
ImpalerNL ImpalerNL is offline
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Documentation ive found about the bf109K4, shows the iL2 bf109k4 has a lower speed compared to the real bf109k4 data.

The blue line shows 100% power, ingame.
The black line shows 110% power with mw50, ingame.

Ive tested the ingame data provided by IL2 compare, and i managed to hit a "brick wall" at 3km with a topspeed of
~640km/h TAS. (at 110% power + mw50) This is also shown with the IL2 compare data.


The green line shows 100% power, real data.
The red line show 110% power with mw50, real data.

Aircraft takeoff weight is ~3400kg (including 400kg fuel) for both the IL2 bf109k4 and the real bf109k4.



In the second thumbnail ive included the real levelspeed data (green and red), with the ingame levelspeed (black and blue).


All speeds shown in the levelspeed graphs are TAS.
Attached Images
File Type: jpg k-4doc2.jpg (68.3 KB, 8 views)
File Type: jpg real vs game2.JPG (118.0 KB, 5 views)

Last edited by ImpalerNL; 12-07-2010 at 03:19 PM.
  #7  
Old 12-07-2010, 12:56 PM
flying flying is offline
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What are you doing,DT?One years more,Where is the 4.10?Tell us,plz!
  #8  
Old 12-07-2010, 01:02 PM
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Furio Furio is offline
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Quote:
Originally Posted by flying View Post
What are you doing,DT?One years more,Where is the 4.10?Tell us,plz!

And what are you doing, Flying? Tell us plz!
  #9  
Old 12-07-2010, 01:19 PM
flying flying is offline
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Quote:
Originally Posted by Furio View Post
And what are you doing, Flying? Tell us plz!
What did you want to say?
  #10  
Old 12-07-2010, 01:34 PM
Viikate Viikate is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
In fact TD, you do NOTHING at all!!!

You keep fussing about the bombs, while there is no comment about the guns the snipers, the non-overheat issues, wrong engines, wrong power settings, wrong cockpits, wrong FM, etc..
Do we really need be here on standby hitting F5 constantly in case Hades has posted something demanding for answers? I already answered to Hades that he is wrong about the maxDeltaAngle causing the sniper effect, but he refused to acccept this. Not my problem if Hades cannot analyse the code enough to find the real problem. Using same logic as Hades, I could equally say that if I set the ammo count to zero, the problem is fixed. So "the ammo count ALSO plays significant role in this aspect."

Wrong cockpits? Did I miss something?

For 4.09 TD proposed to MG that 15kg might be more better value for a generic pylon weight and it would solve the overweight problem of planes with lots of small pylons (8 rockets for example). Not that this was very relevant fix, since we planned already back then to set all individual pylon weights.

Quote:
Originally Posted by I/ZG52_HaDeS View Post
I asked WHERE did you find data or WHAT data did you find to make the majority of the Pylons in IL2 to weight from the 150kgs they weighted until 4.09b patch to 15 kgs in the latest. Again you provided No Data for this but only "demand" data from others.
Do you really think that there is actual data that states that generic weight for all pylons is 15kg. It's simple approximation based of the fact that most of the pylons are simple rocket rails or small wing bomb racks.

Quote:
Originally Posted by II/JG54_Emil View Post
Team Daedalus, you were the ones that the community hoped for to correct these errors and you could.
But you prefer to sit in your ivory tower and ignore all the named facts.
Well would you change something like the MK 108 power value just because someone states that:

"While historically 4 shots were needed to down a B-17.
In game you need around 10."

So the problem is with the MK 108 and not with the B-17 DM? If we would just blindly change the MK 108, it could have very dramatic effect when shooting small fighters.

BTW Emil. Are you 100% sure that the power variable in MK 108 round is the full weight of explosive content. When you view the decompiled code, you only see the final value of 42 grams. In the original source code the final value comes from formula or several values, just like the caliber (which has nothing to do with actual caliber).

So far this thread has provided ZERO real credible reference about any bomb blast radius. No real credible hard data, no change. TD gets huge amount of e-mails from people asking to change this and that. Most of them are asking us to change something that would have really big effects in game without ANY real references. Just like this thread lately.

Mods have a luxury of begin uninstallable (plus there are also many mods that restore the original FM or original weapon parameters). Any change in the patch is something that is permanent for the players who don't use mods. So we don't change something very lightly just because some guy comes here to say that he has decompiled the source code and knows that wrong variable X is causing problem Y.
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