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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You keep fussing about the bombs, while there is no comment about the guns the snipers, the non-overheat issues, wrong engines, wrong power settings, wrong cockpits, wrong FM, etc.. Team Daedalus, you were the ones that the community hoped for to correct these errors and you could. But you prefer to sit in your ivory tower and ignore all the named facts. I´m sorry to say that, but judging by your reactions in this thread (and also others), you lost your professional reputation and your credibility. Shame, shame, shame. |
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#2
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are you a TD member? Do you know what TD is doing/changing/adding? Not to my knowledge. So, how can you say that TD is doing nothing??? please...
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#3
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That´s what is annoying. I kind of like Pupos proposition. why not get on TS and speak personally about the mentioned problems, that might weaken the fronts and can only benefit the IL2 community. Last edited by II/JG54_Emil; 12-07-2010 at 12:46 PM. |
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#4
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Since when is TD required to communicate each and every bit of internal discussions and since when are we supposed to cater to everyone's pet whims?
Fact 1: We can't do everything at the same time. Fact 2: We can't do everything within a heartbeat. Seriously, just because you don't get a "Yes, we'll change this and that" reply it doesn't mean the issue is not on our scopes. But knowing flight simmers and especially this community we prefer to look into the issue privately to avoid flame fests which serve no purpose (other than stroking some people's egos) and which are essentially counter-productive. And the first step for any such work is establishing a consistent data fundament to work with. Last edited by csThor; 12-07-2010 at 12:54 PM. |
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#5
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#6
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Documentation ive found about the bf109K4, shows the iL2 bf109k4 has a lower speed compared to the real bf109k4 data.
The blue line shows 100% power, ingame. The black line shows 110% power with mw50, ingame. Ive tested the ingame data provided by IL2 compare, and i managed to hit a "brick wall" at 3km with a topspeed of ~640km/h TAS. (at 110% power + mw50) This is also shown with the IL2 compare data. The green line shows 100% power, real data. The red line show 110% power with mw50, real data. Aircraft takeoff weight is ~3400kg (including 400kg fuel) for both the IL2 bf109k4 and the real bf109k4. In the second thumbnail ive included the real levelspeed data (green and red), with the ingame levelspeed (black and blue). All speeds shown in the levelspeed graphs are TAS. Last edited by ImpalerNL; 12-07-2010 at 03:19 PM. |
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#7
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What are you doing,DT?One years more,Where is the 4.10?Tell us,plz!
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#8
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And what are you doing, Flying? Tell us plz! |
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#9
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What did you want to say?
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#10
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Wrong cockpits? Did I miss something? For 4.09 TD proposed to MG that 15kg might be more better value for a generic pylon weight and it would solve the overweight problem of planes with lots of small pylons (8 rockets for example). Not that this was very relevant fix, since we planned already back then to set all individual pylon weights. Quote:
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"While historically 4 shots were needed to down a B-17. In game you need around 10." So the problem is with the MK 108 and not with the B-17 DM? If we would just blindly change the MK 108, it could have very dramatic effect when shooting small fighters. BTW Emil. Are you 100% sure that the power variable in MK 108 round is the full weight of explosive content. When you view the decompiled code, you only see the final value of 42 grams. In the original source code the final value comes from formula or several values, just like the caliber (which has nothing to do with actual caliber). So far this thread has provided ZERO real credible reference about any bomb blast radius. No real credible hard data, no change. TD gets huge amount of e-mails from people asking to change this and that. Most of them are asking us to change something that would have really big effects in game without ANY real references. Just like this thread lately. Mods have a luxury of begin uninstallable (plus there are also many mods that restore the original FM or original weapon parameters). Any change in the patch is something that is permanent for the players who don't use mods. So we don't change something very lightly just because some guy comes here to say that he has decompiled the source code and knows that wrong variable X is causing problem Y. |
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