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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-05-2010, 01:30 AM
fatman1683 fatman1683 is offline
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I screwed something up.

Somehow, between getting the mission to bust Tanya out of jail and getting her back to the camp, Tanya's faction went hostile to me. This means I can no longer complete this mission or do any more missions for her.

Is there a value I can edit in the save file to correct this, or do I have to reload? I really don't want to do the prison over again, that fight was a bitch.
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  #2  
Old 12-05-2010, 08:41 AM
R@S R@S is offline
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Quote:
Originally Posted by fatman1683 View Post
I screwed something up.

Somehow, between getting the mission to bust Tanya out of jail and getting her back to the camp, Tanya's faction went hostile to me. This means I can no longer complete this mission or do any more missions for her.

Is there a value I can edit in the save file to correct this, or do I have to reload? I really don't want to do the prison over again, that fight was a bitch.
This is an old bug, and luckily there is a solution. Go to the Rebel camp, place your mercs at the exit point and use one guy to sneak up and take a shot at the rebels. As soon as they start shooting back, run to the exit point and exit the sector. Then go to Calderon, or Billy-Bob if you use BSM, and buy neutrality in the dialog. It'll cost you 50000 eldos, but at least you can continue playing.
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  #3  
Old 12-05-2010, 10:10 AM
fallschirmjager fallschirmjager is offline
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Yeah the neautrality ability is great.

Castigo and his natives at CdO went hostile against me so I had to defend myself but then of course the Rebels wanted my arse. I went and raped every town until I went to look for a P90 suppresor and ended up at Calderon and saw the cease fire papers... I've still got control of half the sectors though.


I'm really looking forward to wrapping my current vanilla game up and playing BSM.
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  #4  
Old 12-05-2010, 11:12 AM
R@S R@S is offline
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Originally Posted by fallschirmjager View Post
I'm really looking forward to wrapping my current vanilla game up and playing BSM.
Take your time, I think you should wait until the 1.5 version comes out. I'm working on some truly awesome new things for that version.

I decided to give the player an option in the BlueSunMod.ini file regarding Skyrider, there is the favor system I mentioned earlier and there's also the "pay for distance" option. With the latter the player can travel to any known sector without worrying about bandits, but it costs a lot.

I've also added an Interest option in BlueSunMod.ini, the player can set the interest percentage for the bank account.

I've changed the Headphone hearing increase issue, it now increases hearing 3x instead of a fixed number(250)

The mechanic at the base accepts weapon manuals and upgrades a few weapons, as in BE5.

I've cleaned up the code, the game runs a bit smoother.

I'm currently working on a new Merc hiring system, I think I'll do a similar system as Speck in JA2. I will remove the mercs from the maps, they will come when you order them. There will be an on/off switch in BlueSunMod.ini in case you wanna play with vanilla settings.

There will be a few new weapons, I think the count is now up to 95 new ones. there might be a few more added before the release as well

theBrain is working on a new set of weapon statistics, it'll be more realistic than the ones I've made. Hopefully it'll be ready before the next release, but it's a major task and will take time.

I think I'll release the next version on Christmas eve, but don't hold me to that date, it might get postponed down the line.
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  #5  
Old 12-05-2010, 12:20 PM
fallschirmjager fallschirmjager is offline
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No worries.

I'm just waiting for a fine day to bust my rifle out and try modeling and photoskinning it.

Has there been a VP70m made for BSM yet? Or any other particular weapons that are needed?

I can probably find my old M107 Barrett .50 BMG model or at least whip up a new one quick enough if you ever want to implement such a weapon.
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  #6  
Old 12-07-2010, 10:19 AM
R@S R@S is offline
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Quote:
Originally Posted by fallschirmjager View Post
No worries.

I'm just waiting for a fine day to bust my rifle out and try modeling and photoskinning it.

Has there been a VP70m made for BSM yet? Or any other particular weapons that are needed?

I can probably find my old M107 Barrett .50 BMG model or at least whip up a new one quick enough if you ever want to implement such a weapon.
The VP70m would suffer from some engine limitations, it might be possible to add the stock using some kind of modular kit.

Quote:
Originally Posted by ninjaklan
1. Second mission for Blue Sun mercenaries, where I am supposed to make an ambush in the valley. I talked to both BS guys, got the location but when I get on site nothing happens, I tried waiting for an hour on the map ingame or just lapsed time over few days on global map but nobody showed up so I'm stuck on that mission. Any suggestions?
1: You should go to the Canyon Ambush map directly afetr talking to the BS trader, wait for 2 minutes on the map before the first wave appears. If this isn't the case there is another issue that has ruined your game.

Quote:
Originally Posted by ninjaklan
2. The Army base, I cleaned it out long ago and let all the hookers go and recently when I returned I took it over but my rep there is -30, I have no idea why. With -30 reputation as soon as I recruit new troops when they spawn inside they attack me and I have to kill them. How can I get my reputation there up? Any suggestions would be welcome.
2: You have increased the tax rate too much, which leads to a popularuty drop. Try reducing it to 1 for a few days and it'll come up above -30 again. If it's ever below -30 your militia will abandon you, keep that in mind.

Quote:
Originally Posted by ninjaklan
3. Im reading about an airport map near Cali Cantinos...is this map already inside BS ver. 1.4? Because I have been runing around Cali and can't find anything?
3: The airport map becomes available through a mission from Tang, as do most of the new Reloaded maps.

Quote:
Originally Posted by ninjaklan
4. This is more of a modding question - is it possible to change the textures of the mercs. If it is, can yo uchange them uniquely for all hireable mercs or can you change teh one that all use? Im asking because I just obtained the guy who joins you after you kill Calderon and he's rocking a DPM uniform.

Or if it is possible to make a new uniform or at least change one thats already ingame?

If so, where can I find this files (for uniforms or preset clothing on mercs and main character)? Is it jus ta question of Photoshoping teh files/textures or do I have to do some coding as well?
4: You can change the textures of the uniforms, the textures are located inside the AZP archives(\Media\Actors\). Check their ACT files to get the exact texture file name. there is a thread in this forum dealing with this, try searching for it.

Quote:
Originally Posted by ninjaklan
The same thing/question applies for the weapons. I was thinking of altering textures on few unique weapons (like the ones you get from Stefan Uribe) and adding custom paintjob textures on some M4's, is it possible, if so, how to do it?
Changing the weapon textures is very similar to changing uniform textures, check their ACP files to get the texture names.

Quote:
Originally Posted by ninjaklan
Will you ever add a SIG Sauer P226 and will you change the color of the SCAR H (atleast) to a full Tan / FDE color (currently it has Tan color lower and black upper receiver which is kinda unrealistical)
I'm not planning to add or change any of this, I don't have time to do it.

Quote:
Originally Posted by ninjaklan
Also, the weird(graphicaly bugged?) smallest eotech thats in game the whole time, is it possible/will you replace it with an optic thats more usefull, like a Eotech 553 or Elcan Spectre DR?
I'll prolly remove the old EoTech, the Eotech 552 is much better. I just haven't gotten around doing it is all.
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  #7  
Old 12-07-2010, 01:57 PM
fallschirmjager fallschirmjager is offline
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Quote:
Originally Posted by R@S View Post
The VP70m would suffer from some engine limitations, it might be possible to add the stock using some kind of modular kit.
I was thinking about something like that actually. But then, why bother with a VP70m if it doesn't have the stock. Just give it a good burst penalty and slightly longer aiming time than regular handguns and you'd have a pretty decent presentation.


When I was messing around with the Immortal Badass blokes there was an item limit imposed in the games. Has this been rectified?
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  #8  
Old 12-07-2010, 07:31 PM
ninjaklan ninjaklan is offline
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Thanks for the answers R@S, I managed to get the mission done for Tang.

I'll look into that textures modding, thanks for the tips.

Cheers
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  #9  
Old 12-06-2010, 02:40 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
Take your time, I think you should wait until the 1.5 version comes out. I'm working on some truly awesome new things for that version.

I decided to give the player an option in the BlueSunMod.ini file regarding Skyrider, there is the favor system I mentioned earlier and there's also the "pay for distance" option. With the latter the player can travel to any known sector without worrying about bandits, but it costs a lot.

I've also added an Interest option in BlueSunMod.ini, the player can set the interest percentage for the bank account.

I've changed the Headphone hearing increase issue, it now increases hearing 3x instead of a fixed number(250)

The mechanic at the base accepts weapon manuals and upgrades a few weapons, as in BE5.

I've cleaned up the code, the game runs a bit smoother.

I'm currently working on a new Merc hiring system, I think I'll do a similar system as Speck in JA2. I will remove the mercs from the maps, they will come when you order them. There will be an on/off switch in BlueSunMod.ini in case you wanna play with vanilla settings.

There will be a few new weapons, I think the count is now up to 95 new ones. there might be a few more added before the release as well

theBrain is working on a new set of weapon statistics, it'll be more realistic than the ones I've made. Hopefully it'll be ready before the next release, but it's a major task and will take time.

I think I'll release the next version on Christmas eve, but don't hold me to that date, it might get postponed down the line.

GREAT WORK !!

I'm growing more and more impatient for that next release.
A very lot of thanks for the changes you announce !
I'm waiting patiently ...

__________________
Remember to breathe just before pulling the trigger !

Last edited by Nat_Crelk; 12-06-2010 at 02:44 AM.
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