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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-04-2010, 03:13 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by Hans Burger View Post
For example, you mention a TakeOff value of 4200, but, are you sure that this value is used during a "virtual" flight ?

obviously no! it will logically decrease during flight between 4200kg to 3806kg(zero fuel weight) but if we already have a 200kg overload at take off, you will always keep those 200kg .

if 4000kg is the TOW, the zero fuel weight is at 4000-394= 3606kg
200kg makes quite a huge difference in the way an aircraft behaves especially for small 4T aircrafts!


Quote:
Originally Posted by Hans Burger View Post
In the game, FM is a combination of data in file xxxx and the process of these data by the soft itself.
Only speaking about data without speaking of what is inside the soft, IMHO, is a waste of time and could result to wrong interpretation.
are you saying then that they modified the raw data to fit the game engine?


Id be realy interested to know what charts oleg has been using to build his flight models!
  #2  
Old 12-04-2010, 04:01 PM
KG26_Alpha KG26_Alpha is offline
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I don't usually post in this manner but.....................

Its called game balancing.

I have missions I created from over 10 years ago and its blatantly obvious what's happened over time to the game.

RL data means nothing in IL2 as the dogfight servers whined and moaned the aircraft were "made more suitable".

Certainly the data is out there now IL2 has been opened up there no hiding it, and (in the right places) the discussion regarding this is of disbelief.

Problem

Put RL data into the game it becomes unbalanced and the whining starts again.

Solution

As before, let the masses win over reality for the sake of sales "Ace expansion pack"
Tweak patches for game balancing.

IMHO

Complete RL data will never be input into the game for all the aircraft it just wouldn't work.

Last edited by KG26_Alpha; 12-04-2010 at 04:23 PM.
  #3  
Old 12-04-2010, 05:34 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I don't usually post in this manner but.....................

Its called game balancing.

I have missions I created from over 10 years ago and its blatantly obvious what's happened over time to the game.

RL data means nothing in IL2 as the dogfight servers whined and moaned the aircraft were "made more suitable".

Certainly the data is out there now IL2 has been opened up there no hiding it, and (in the right places) the discussion regarding this is of disbelief.

Problem

Put RL data into the game it becomes unbalanced and the whining starts again.

I personally would prefer to fly a simulator, not a game.

Solution

As before, let the masses win over reality for the sake of sales "Ace expansion pack"
Tweak patches for game balancing.

IMHO

Complete RL data will never be input into the game for all the aircraft it just wouldn't work.
The only problem is that Oleg stated that he never balanced the game but used raw RL data only.
  #4  
Old 12-04-2010, 05:45 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by II/JG54_Emil View Post
The only problem is that Oleg stated that he never balanced the game but used raw RL data only.
Please don't be so naive.

Did Oleg personally input the data himself.

I am well aware that the intention was always to have a running updated IL2 series as credible data was made available the aircraft were "adjusted".

The problem is are the Russian TsAGI reports 100% accurate in IL2

Also the captured Fw190 A8 test is a perfect example of incorrect data.

Aircraft weights and bombs, rocket pylons, weapons all have anomalies bias.

Ok last post for me before in this thread......... I get too wound up

Just hope DT address some of these bugs/exploits whatever

Edit: spelling

Last edited by KG26_Alpha; 12-05-2010 at 01:03 AM.
  #5  
Old 12-04-2010, 05:52 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Please don't be so naive.

Did Oleg personally input the data himself ?
I can only tell you what he said in an interview.

How he is organizing the workflow in his team, I can´t tell you but that shouldn´t a topic here.
  #6  
Old 12-04-2010, 05:40 PM
JAMF JAMF is offline
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It's a sad state of affairs, that there has to be such a thing as "balancing". No one can experience the real aircraft (unless they fly for a museum) and then they can't experience the simulation of it either.

There is already the choice between difficulty settings. What's keeping the developers (TD or 1C:Maddox) from adding a choice option between "balanced" and "realistic" data?
  #7  
Old 12-04-2010, 06:48 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Its called game balancing.
ok, well that explains quite a lot of things. it is a shame, in terms of credibility.

looking into the game data, i saw that the russian armement pylones where listed weighing 0kg whereas the german's weigh tonnes...

Nevertheless, i want to thank the daidalos team, for their immense work! looking forward to test their radio navigation mod!

Last edited by KWM_Rammbock; 12-04-2010 at 06:50 PM.
  #8  
Old 12-05-2010, 02:18 AM
WTE_Galway WTE_Galway is offline
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OK lets distinguish between two things ...

a) game balancing where modifications are made to red and blue side so they have roughly equal chances of success

b) game balancing where inherent biases in the game engine are countered by adjusting data. For example if the game-engine/damage-model used means heavy machine guns are too effective when compared to real life, then adjust the figures for those guns so overall they behave more realistically.


I had the impression that in IL2 a) does NOT occur but b) does. This means unless you know the reasons for the adjustments viewing the raw data in the cracked code can give a false impression of game bias.

It also means that in terms of user created aircraft just plugging in the correct raw data does NOT guarantee an aircraft that performs correctly compared to the historical original.

Last edited by WTE_Galway; 12-05-2010 at 02:20 AM.
  #9  
Old 12-05-2010, 05:56 AM
Chivas Chivas is offline
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I don't believe Oleg balanced the sim, but used what he thought was the best data he had.

The data is the big problem. We can't compare the WW2 aircraft now, but have to rely on data written by people who may have had a bias one way or another, or more likely even they could not do a comprehensive assessment.

What we have is very playable except for everyones favorite aircraft which is of course "porked". lol
  #10  
Old 12-05-2010, 03:15 PM
skyfox skyfox is offline
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Quote:
Originally Posted by Chivas View Post
What we have is very playable except for everyones favorite aircraft which is of course "porked". lol
How true. lol
The one constant bug in every combat sim out there. in
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