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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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if 4000kg is the TOW, the zero fuel weight is at 4000-394= 3606kg 200kg makes quite a huge difference in the way an aircraft behaves especially for small 4T aircrafts! Quote:
Id be realy interested to know what charts oleg has been using to build his flight models! |
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#2
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I don't usually post in this manner but.....................
Its called game balancing. I have missions I created from over 10 years ago and its blatantly obvious what's happened over time to the game. RL data means nothing in IL2 as the dogfight servers whined and moaned the aircraft were "made more suitable". Certainly the data is out there now IL2 has been opened up there no hiding it, and (in the right places) the discussion regarding this is of disbelief. Problem Put RL data into the game it becomes unbalanced and the whining starts again. Solution As before, let the masses win over reality for the sake of sales "Ace expansion pack" Tweak patches for game balancing. IMHO Complete RL data will never be input into the game for all the aircraft it just wouldn't work. Last edited by KG26_Alpha; 12-04-2010 at 04:23 PM. |
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#3
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#4
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Did Oleg personally input the data himself. I am well aware that the intention was always to have a running updated IL2 series as credible data was made available the aircraft were "adjusted". The problem is are the Russian TsAGI reports 100% accurate in IL2 Also the captured Fw190 A8 test is a perfect example of incorrect data. Aircraft weights and bombs, rocket pylons, weapons all have anomalies bias. Ok last post for me before in this thread......... I get too wound up Just hope DT address some of these bugs/exploits whatever Edit: spelling Last edited by KG26_Alpha; 12-05-2010 at 01:03 AM. |
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#5
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How he is organizing the workflow in his team, I can´t tell you but that shouldn´t a topic here. |
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#6
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It's a sad state of affairs, that there has to be such a thing as "balancing". No one can experience the real aircraft (unless they fly for a museum) and then they can't experience the simulation of it either.
There is already the choice between difficulty settings. What's keeping the developers (TD or 1C:Maddox) from adding a choice option between "balanced" and "realistic" data? |
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#7
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ok, well that explains quite a lot of things. it is a shame, in terms of credibility.
looking into the game data, i saw that the russian armement pylones where listed weighing 0kg whereas the german's weigh tonnes... ![]() Nevertheless, i want to thank the daidalos team, for their immense work! looking forward to test their radio navigation mod! Last edited by KWM_Rammbock; 12-04-2010 at 06:50 PM. |
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#8
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OK lets distinguish between two things ...
a) game balancing where modifications are made to red and blue side so they have roughly equal chances of success b) game balancing where inherent biases in the game engine are countered by adjusting data. For example if the game-engine/damage-model used means heavy machine guns are too effective when compared to real life, then adjust the figures for those guns so overall they behave more realistically. I had the impression that in IL2 a) does NOT occur but b) does. This means unless you know the reasons for the adjustments viewing the raw data in the cracked code can give a false impression of game bias. It also means that in terms of user created aircraft just plugging in the correct raw data does NOT guarantee an aircraft that performs correctly compared to the historical original. Last edited by WTE_Galway; 12-05-2010 at 02:20 AM. |
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#9
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I don't believe Oleg balanced the sim, but used what he thought was the best data he had.
The data is the big problem. We can't compare the WW2 aircraft now, but have to rely on data written by people who may have had a bias one way or another, or more likely even they could not do a comprehensive assessment. What we have is very playable except for everyones favorite aircraft which is of course "porked". lol |
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#10
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The one constant bug in every combat sim out there. in |
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