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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-04-2010, 06:06 AM
HFC_Dolphin HFC_Dolphin is offline
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Thanks for the update Oleg.

A simple question, about a very useful possible feature:
Can you create randomly filled maps?
In case you don't understand what I mean, let me explain.
What about going into an FMB's special section and choosing:
- Coordinates of the map to be used
- Borders
- Types and numbers of ground units per side
- Press "create" and an Autofiller create a ready to use template
- Then, if possible, just move with mouse some units if you want and enjoy the mission

It may sound difficult, but it shouldn't and it will be very useful IMHO.

The advantages are obvious and above all it is the simplicity and the time saving, which is of tremendous importance for many people.

Main "problem" is that engine of random placement of units should have a way to bypass the problem of placing units in areas where they can't be, i.e. a tank in the sea (lol), but this can have many solutions and you know it well.
Additional orders, such as placement of artillery behind and tanks in front (for the shake of logical placement of forces), could be added as well, and still all technical problems can be solved.

So, Oleg, what do you think of this?
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Old 12-04-2010, 06:29 AM
TUSA/TX-Gunslinger's Avatar
TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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One of the wisest descisions ever made in Flight Sim history was keeping the format of the Il2 mission builder. I'm so glad to finally see the SOW version, and even more happy to see the the many additions, improvments and integration with SOW capabilities.

With the largest base of Combat Flight Sim mission builders in the world - it would have been a waste to change the basic struture of the FMB.

Anyone who is even marginally proficient in Il2 FMB (thousands), who have developed missions for every other combat flight sim, knows the pain and inefficiency of the other systems.

For the most part, I've flown multi-player in all its forms for the last 7 years or so. However, many times I've taken a break from MP to fly the many incredible, artisan crafted single player campaigns. Two that come to mind were made by Icefire for the Tempest which were so enjoyable, I actually flew them more than once.

Il2 created a guild of mission builders, skinners and movie makers that I never thought possible. As the sim matured, the talent grew. Keeping the familiar GUI and basic system will bring many of that talent to SOW.

Great move!

S!

Gunny


Last edited by TUSA/TX-Gunslinger; 12-04-2010 at 06:33 AM.
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