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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I have built missions and campaigns for close to 10 years and helped develop mission builder tools/programs.
The FMB is improved a great deal from what I see. The sort functions alone will save hours of time building missions. I suggest you take your negative banter to another forums. I doubt seriously it will be any better accepted elsewhere. |
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#2
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I haven't seen the rumors about the lack of dynamic campaigns in BoB but the existence of the dynamic campaigns has helped mitigate the FMB learning curve in IL-2 for many of us. The efforts of community members such as yourselves also helps with this. Thanks It was not negative banter but concerns raised in good faith ( I'd be lying if I said I didn't share them). Cheers, Fafnir_6 |
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#3
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#4
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...and I promise before the day is over you got it under your knee. Once you got that you'll see how very logic and simple it really is. I am confident that the basic philosophy of the FMB will stay the same in SOW, with added options, or interface commands for stuff that previously only existed in key board shortcuts (like the "rotate group" command I saw in the shortcuts in the screenshots I guess). Trust me.....learning to fly your plane properly in the sim is a thousand times harder than the FMB. |
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#5
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With the trigger,
Could that be added to an airbase that normally will remain asleep when the 'planned'route is followed so that if you are offcourse that there will be a scramble? Trains with AAA that keeps silent even the ac are in range till it's too late? With triggers i'm just thinking of running the track for ships convoys etc, so the delay doesn't need to be calculated on the mission time itself..if you want to make another turn into the holding and gather area. |
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#6
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A few years ago I found that full mission builder site mentioned above and never looked back.
As I explored further I asked even more questions at the many IL2 mission builder forums on how to address other specific issues.. you'll find the majority have all the answers you need and some very helpful people. Next it was making sure I had to research all the technical data required like climbing/cruising/max speeds etc to make missions accurate, followed by historical info on a particular battle.. I tell you, it became a way of life for me plus enhanced my knowledge on WWII aviation. Jump in and give it a go, its great fun, sometimes frustrating, but extremely rewarding! |
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#7
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Some great ideas
Yes, actually the FMB is very easy to use and understand, it just takes a huge amount of time to put a campaign together. I've managed to make 5 campaigns in about 3 years.. With research, building and playtesting a campaign a figure of about 100-150 hours of work goes into building my campaigns, this doesn't include the time spent on custom skins by skinners helping me. The thing that wastes the most time is searching and placing objects, ie- to make airfields and towns look ' lived in ' if there was a randomiser as suggested else where that could populate places this would save many hours! Some other button or command that said " place 30 German bombers in X formation here " would be another great idea. I wonder if we'll be able to place custom sounds and images into a mission? Waiting for Oleg to come online and give us some more info! |
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#8
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Hi Oleg,
can we group Objects together and save this group to disk for later use? |
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#9
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..and it would be great if one could copy/paste thouse object groups.
And rotate them (like often possible in vector drawing programs) once placed on map. Last edited by slm; 12-04-2010 at 03:43 PM. |
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#10
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Cheers and thanks again Fafnir_6 |
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